05-01-2012, 07:04 AM | #11 |
Join Date: Sep 2006
Location: SF Bay Area, CA
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Re: IR Camouflage at TL 0 - 1
How did Arnold do it in Predator? He lit up some torches to "blind" that sense and covered himself in mud.
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05-01-2012, 07:16 AM | #12 | |
Join Date: Nov 2009
Location: Oregon
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Re: IR Camouflage at TL 0 - 1
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05-01-2012, 07:18 AM | #13 |
Join Date: Sep 2008
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Re: IR Camouflage at TL 0 - 1
I'm surprised nobody's mentioned, "Live somewhere the ambient temperature is comparable to your body heat."
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05-01-2012, 07:23 AM | #14 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: IR Camouflage at TL 0 - 1
Not helpful. You still emit a different spectral picture ('IR colour') than other stuff.
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05-01-2012, 07:31 AM | #15 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: IR Camouflage at TL 0 - 1
What IR vision detects is radiated heat. If you can avoid radiating in the IR spectrum, you can avoid being spotted by IR vision. That seems to me to say that you need to have a high albedo in the IR; blackbodies are both good absorbers and good emitters of electromagnetic radiation, and if you are a poorer absorber you are also a poorer emitter, at least as a first approximation. To me that says that you would look for materials that looked "white" to your own IR senses, or even better metallic (silvery surfaces have higher albedo than white).
Of course, you'd also have to deal with getting rid of heat by nonradiative methods: conduction or evaporation, mainly, since you can't count on having moving air to provide convection. Air doesn't conduct heat well, so you'd either have to lie on the ground, or else sweat or pant heavily. But you'd have to balance your thermal books somehow. Bill Stoddard |
05-01-2012, 07:34 AM | #16 | |
Join Date: Sep 2008
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Re: IR Camouflage at TL 0 - 1
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I'm not disbelieving you; I'm just curious, because this is something I haven't heard before, and so I want to see how and why it works that way. |
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05-01-2012, 07:36 AM | #17 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: IR Camouflage at TL 0 - 1
Not anything I can link to on demand, but generally, bodies don't emit energy equally across all spectra. They emit (or reflect) more or less in different frequencies. I once found a picture which mapped different IR frequencies to different RGB colours. It was weird and fascinating.
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05-01-2012, 07:41 AM | #18 | |
Join Date: Sep 2008
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Re: IR Camouflage at TL 0 - 1
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Still, I suppose it pushes back my answer to, "Live somewhere the ambient temperature is comparable with your body heat and cover yourself with local vegetation." 'tain't perfect, but it's something. |
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05-01-2012, 11:57 AM | #19 |
Join Date: Jul 2006
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Re: IR Camouflage at TL 0 - 1
The biggest problem is that the IR detector needs to be cooler than what it is trying to detect, otherwise it loses any image in it's own thermal noise. So if they are seeing each other with IR, their eyeballs must be much colder than their body temp, and I doubt that doing the testical trick with eye stalks is anywhere near enough difference.
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05-01-2012, 12:09 PM | #20 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: IR Camouflage at TL 0 - 1
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