04-03-2012, 07:05 AM | #11 | |
Join Date: Mar 2005
Location: Harrisonburg VA
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
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The main thing is to play several lighting raids in a single session. (Easy to do if you just use pregens.) The camping/watch segment I religiously run with is implied by B2, but technically not supposed to be implemented until you go to Expert D&D. Funny, that.... |
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04-03-2012, 08:20 AM | #12 | |||
Join Date: Sep 2004
Location: Canada
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
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What I've seen and heard of the official 4e version of the module (was run for D&D Encounters, and Wizards annoyingly won't package it up for sale to "regular" GMs) they've turned it into a typical 4e adventure, where you have a well-segregated series of encounters and a rather railroady feeling to them. Basically the exact opposite of the original, which was an ur-Sandbox adventure, but that's a weakness of being an Encounters adventure - 1-2 hr pickup games run weekly by official WotC representatives, a "railroady" format is probably the only way to herd a constantly changing cast of PCs and players into being even vaguely co-operative. Quote:
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 04-03-2012 at 08:25 AM. |
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04-03-2012, 08:54 AM | #13 |
Join Date: Mar 2005
Location: Harrisonburg VA
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
TSR: Gary... see if you can whip an introductory module for the Basic Set.
Gary: No problem! (days later) Gary: Here... give them... THIS! <maniacal laughter> (months later) Thousands of enthusiastic new players get slammed in the privates by an insanely hard scenario in their first session. Not to be dissuaded, they start to get back up and roll a new character... at which point their brains are crushed with a heavy blow to the head. Such a small module... and yet... so very heavy.... (years later) Gamers: Oh yeah, Keep? That was such an awesome adventure! We played it over and over! |
04-03-2012, 12:27 PM | #14 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
You keep saying "modern gamers" in your posts, but don't define what you mean. Do you mean "people that still play RPGs regularly", "gamers under 50, (or 40, or 30)", "people that game differently from me", "people who play games other than OD&D" or something else?
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04-03-2012, 12:59 PM | #15 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
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Last edited by Anthony; 04-03-2012 at 02:11 PM. |
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04-03-2012, 01:52 PM | #16 | |
Join Date: Mar 2005
Location: Harrisonburg VA
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
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My generation of gamers mostly did not understand AD&D 1e. We held Basic D&D in a special place of derision. We thought TSR made silly, broken games and spent a lot of time and money trying to find something that did things right-- stuff like Twilight 2000, FASA Doctor Who, Victory Games Jame Bond.... GURPS was a very big deal when it came out, but we probably couldn't figure it out. We played microgames like Ogre, G.E.V., CAR WARS, and Illuminati... but maybe never quite understood the tactics. ("How can the Ogre ever lose?") The games of the seventies (like Melee and Wizard and OD&D) would occasionally be mentioned in magazines, but they pretty much could not be had for love nor money. They effectively didn't exist. The Ultima and Zork computer games were extremely influential to us. We might have played different things... but basically every teenage guy gamed (usually in secret for fear of losing status to the girls) even if it was just Axis & Allies or something. "Real games" were state of the art at the time-- computers were primitive, expensive, and not yet ubiquitous. Modern gamers, in contrast, are primarily influenced by the game design choices of D&D 3.5 and 4e, Magic The Gathering, Warhammer 40K, and massively multiplayer online rpg's. For the most part, I don't think they've heard of GURPS. Most have played one or more of Settlers of Cataan, Carcassonne, Ticket to Ride, or Dominion. The only vintage games they are most likely to have been exposed to are Battletech and Shadowrun. The stigma of geekiness has lessened and girls are far more likely to participate in gaming actively. Modern gamers can easily get information about any game that was ever made, but they are more likely to use smart phones to coordinate their social activities while a game is being run. These are of course gross generalizations. I can go to Origins and run just about any game ever made and get a table full of players. Big city people can hook up with people that play just about anything, too. My experiences are limited mostly to small towns that barely have enough population to keep a game store in business. Your mileage may vary and regional differences are liable to be significant. |
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04-03-2012, 01:58 PM | #17 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
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04-03-2012, 02:10 PM | #18 | |
Join Date: Dec 2010
Location: Seattle
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
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Naturally, we all have different gaming styles -- if we didn't, this forum wouldn't be any fun! I, for one, have never gone to a convention, never even been interested in it. I've played several different games over the years, but GURPS 3d and now 4th have been my go-to for most games I run.
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Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
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04-03-2012, 03:33 PM | #19 |
Join Date: Sep 2004
Location: Canada
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
Same actual cohort here, a zillion miles away from you in gaming culture. I really don't think "generation" is the word you want at ALL. I think you mean "In my corner of small town America".
I cut my teeth in RPGs as the DM of the original Keep on the Borderlands ... at age 7[1], and on CRPGs on the NES. I graduated to AD&D when my French teacher realized I was a 10 year old girl, a helplessly nerdy autistic kid with few friends, AND already a gamer, and gave me his entire AD&D collection[2]. To be fair, the only way I didn't fit the stereotype was my gender... I bootstrapped myself to 2e AD&D. I found the goth/gamer group in highschool, and heard about this Werewolf thing, and by this time I felt about werewolves about the way I felt about dragons at age 7, so I visited the game store... and picked up GURPS Werewolf by accident. There was some confusion, and then I got the Basic Set and decided this could only be more cool if it had werewolves fighting dragons in it. I also picked up WW's Werewolf and played and GM'd that through highschool, along with D&D 3e when it came out. Sadly, I couldn't really get any of my friends to play GURPS until 4e. [1] I made my mother buy it for me when I saw it in a flea market because it was about DRAGONS and had a DRAGON on it and I'd DIE if I didn't get it. But this was the 80s and when my dad got home she made him go to a game store and settle this cult nonsense once and for all. My dad took me and bought me The Best Of Dragon Magazine #1 because it had a dragon on it. He had a nice chat with the store owner, who got him to also buy a more modern introductory box set for me, and we went home. Dad told my mom it was a game for nerdy Engineers so stop worrying. <3 my Dad. [2] Much to my parents mixed confusion. Why was this teacher giving their daughter piles of those expensive gaming things? Turned out his group had upgraded to 2e and they were just mouldering in his closet.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
04-03-2012, 05:01 PM | #20 | |
Join Date: Mar 2005
Location: Harrisonburg VA
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Re: Culture Clash: Modern Gamers and Keep on the Borderlands
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But seriously, the generation of OD&D and Holmes Basic set and Fantasy Trip gamers... they are just so different from my generation that came of age when AD&D was long in the tooth and a dozen companies were scrambling for slices of the non-TSR market. The goth/magic/werewolf/vampire spasm of the 90's was totally different again. 70's gamers were mostly war gamers and cargo-cultists. 80's gamers saw an explosion of different and innovative game companies-- Steve Jackson Games being my favorite, of course. The 90's saw the market contract and shift as new attempts to monetize gaming fell together. The 00's have been the long defeat with the homogenization and monetization intensifying. The 10's have so far been about the rise of the "long tail" and the revival of old school gaming-- as witnessed in the "death" of 4e and the reprinting of AD&F 1e. Most people changed with the times or faded away. My tastes were pretty much set in the eighties, though. |
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