08-06-2018, 03:12 AM | #31 | |
Join Date: Sep 2004
Location: Oakland, CA, USA
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Re: Advantages of Great Strength
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08-06-2018, 04:20 AM | #32 | ||
Banned
Join Date: Mar 2018
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Re: Advantages of Great Strength
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JK Quote:
So it was with the same effect I spoke of with the TFT Jedi situation - it began with one person wanting to do it, then two, then three, etc; soon we that's all we had. Your point about the various and granular GURPS weapon damage is a good example. When got Man-to-Man in the summer of '86 and tried it, you could immediately feel the difference in the flow between the two systems. Also, you are correct, much of the granularity of GURPS reminded me of all those weapon alterations we played around with in TFT. We never transitioned into GURPS from TFT for other reasons though. JK Last edited by Jim Kane; 08-06-2018 at 04:41 AM. Reason: Typo |
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08-06-2018, 07:50 AM | #33 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Advantages of Great Strength
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08-06-2018, 08:04 AM | #34 | ||||
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Advantages of Great Strength
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08-06-2018, 10:03 AM | #35 | |
Join Date: May 2015
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Re: Advantages of Great Strength
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At +1 damage per 2 levels, a rapier at ST 16 would do 1d+3 (or with die conversion, 2d-1 or at most 2d). A broadsword at ST 16 would do 2d+2. At +1 damage per 3 levels, a rapier at ST 16 would do 1d+2. A broadsword at ST 16 would do 2d+1. In either case, you'd still do more damage with a weapon of your ST. |
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08-06-2018, 11:14 AM | #36 | ||
Banned
Join Date: Mar 2018
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Re: Advantages of Great Strength
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Without such a quote indicating the point of your confusion, I really can't help you figure out why you came to that conclusion David. JK |
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08-06-2018, 12:07 PM | #37 | |
Join Date: Nov 2010
Location: Arizona
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Re: Advantages of Great Strength
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So yes, I'd say your Sister-in-Law has that exactly right! ;-) |
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08-06-2018, 05:52 PM | #38 |
Join Date: Mar 2006
Location: Southeastern PA
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Re: Advantages of Great Strength
Weapon Expertise? I like the concept but cannot find it anywhere.
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08-08-2018, 02:08 AM | #39 | |
Join Date: May 2018
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Re: Advantages of Great Strength
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08-13-2018, 06:46 AM | #40 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Advantages of Great Strength
The TFT paradigm is ST determines weapon and weapon determines damage. There are some big downsides to this. For instance, if the player imagines their character uses a particular weapon, say a rapier, then either the character must have low ST or will be very inefficient in combat. This ruins a lot of suspension of disbelief and poisons character concepts.
Suppose instead weapons were described in terms of advantages and disadvantages and a player could choose the one he liked for his character, regardless of ST. The damage a weapon did would depend on the ST of its wielder as well as the weapon. This would carry some cost in complexity, but since it's only relevant when a character is being generated that's not a big deal: the important thing is to keep play simple. I wrote up a toy version of such a system with 5 weapons. A real system would probably have twenty or so. There are no two-handed weapons or shields in it. But the system I present should allow you to adequately equip any character who has had their left arm ripped off.
I wrote a spreadsheet and spun out a rough implementation of these ideas: Code:
ST 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Axe Attack 1-2 1-1 1+0 1+1 1+2 2-1 2+0 2+1 4-5 4-4 4-3 3+1 3+2 3+3 4+0 Spatha Attack 1-2 1-1 1+0 1+1 1+2 1+2 2-1 3-4 2+0 3-3 3-2 3-1 2+3 4-3 4-2 Spatha Parry 1 1 1 1 1 1 1 1 1 1 Gladius Attack 1-3 1-3 1-2 1-1 1-1 1-1 1-1 1-1 1+0 1+0 2-3 1+1 1+1 2-2 1+2 Gladius Parry 1 1 1 1 1 1 1 1 1 1 1 Spear Attack 1-3 1-2 1-1 1-1 1+0 2-3 1+1 2-2 1+2 2-1 1+3 2+0 3-3 2+1 3-2 Rapier Attack 1-1 1-1 1+0 1+0 1+0 2-3 1+1 2-2 1+2 3-4 2+0 3-3 3-2 2+2 3-1 Rapier Parry 1 1 1 1 1 1 1 1 1 1 1 1 There's lots of tuneable parameters I could adjust. For instance, it's a bit more generous toward low-ST characters than standard TFT. A huge table of weapons, suitable for an expensive supplement, might be quite long: dagger, long knife, gladius, spatha, bastard sword, two-handed sword, hand axe, spear, godendag, flail, spear, rapier, main-gauche, club, greatsword, greataxe, longspear, halberd, buckler, heater, roundshield, tower shield, javelin, throwing axe, throwing knife, bow, crossbow, arbalest would all make sense, at least. |
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