09-07-2012, 08:28 AM | #31 | |
Banned
Join Date: Apr 2008
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Re: Slam Damage is Very Weak
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Still, it would probably be useful for fairies and angels and the like. |
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09-08-2012, 01:47 AM | #32 | ||
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Slam Damage is Very Weak
Quote:
Quote:
Remind me never to guess "Rumplestiltskin" ! |
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09-08-2012, 04:07 PM | #33 |
Join Date: Mar 2011
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Re: Slam Damage is Very Weak
Slamming is inanely deadly. It breaks the damage curve pretty badly in fact. What if Goliath had 15 move, 10 ST, and 35HP. Then he is up to 5d damage. Add on sumo, and a shield (so you don't splat), and now David is a smear against Goliath's chunk of metal.
(A normal human would be move 10, ST17, HP 20, to not bust the guidelines for creation. I'm assuming they have some HT and DX as well.) Move 10 to hit for 2d+3. Add sumo for 2d+7. At that point a HP 10 target is flat on their ass, probably severely hurting). Also since all you do is slam people carry two shields, for a DB of +6. And a heavy cloak for 2 more. Nothing says "die in a fire" like 18 dodge. In fact a 20 HP target is probably flat on their ass. And in medieval times even the best armor will stop no more than half that damage. |
09-08-2012, 04:22 PM | #34 |
Join Date: Sep 2004
Location: Canada
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Re: Slam Damage is Very Weak
Move 10 is "world class sprinter" territory. Also being a sumo wrestler is a little unlikely :D
In general, if someone's going to be the speed and size of a horse, I don't have a problem with them flattening regular people.
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09-08-2012, 04:43 PM | #35 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Slam Damage is Very Weak
Yeah, if you look at Usain Bolt at maximum velocity, you're talking Move 14, I think.
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09-08-2012, 05:20 PM | #36 |
Join Date: May 2012
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Re: Slam Damage is Very Weak
How does slam work when using spears? From what I saw you can add a +1 to damage and give it the impaling modifier, I was wondering if something different would be better.
Slam damage isn't that strong but with the impaling modifier it would make it better, however I would have though running full speed into someone with a spear tip would do a large amount of damage (and possibly less chance of knockdown) Unless I have slam rules for spears and other weapons wrong. |
09-08-2012, 05:27 PM | #37 |
Join Date: Sep 2004
Location: Canada
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Re: Slam Damage is Very Weak
And that's with the +20% sprinting bonus, so a base move in the 11.5-12 area. Presuming you don't use additional Extra Effort house rules for Sprinting contests.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
09-09-2012, 06:37 PM | #38 |
Join Date: Jun 2006
Location: Between.
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Re: Slam Damage is Very Weak
From this day forward I will be haunted by the image of a fairy suffocating in the innards of the person they performed a slam attack against, legs kicking futilely outside the body, all because they didn't do enough damage to achieve blow through...
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09-09-2012, 07:51 PM | #39 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Slam Damage is Very Weak
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09-10-2012, 05:04 AM | #40 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: Slam Damage is Very Weak
Quote:
An actual Slam performed with a long (Reach 2+) weapon like a spear works as described in 4e MA p 112: Regular Slammage plus max reach (eg: +2 damage for Reach 1,2), and a few features like taking the blowback damage to your weapon rather than yourself and being able to target the Neck hit location. |
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Tags |
damage, slam |
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