06-04-2012, 09:37 AM | #11 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Enhanced Move, Slams, and Explosions
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06-04-2012, 09:40 AM | #12 | ||
Join Date: Aug 2009
Location: OK
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Re: Enhanced Move, Slams, and Explosions
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As for the rest of it, we're handwaving all that away and saying it's covered by Enhanced Move (Ground). It says what it does. Quote:
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06-04-2012, 09:44 AM | #13 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Enhanced Move, Slams, and Explosions
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So, when she hits something, esp something solid (of course, at that speed, AIR is probably solid), she explodes with about 1kT of energy.
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06-04-2012, 09:45 AM | #14 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Enhanced Move, Slams, and Explosions
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Anyhow back to the case at hand. I would cap the damage based on the lower of the two objects HP. So your character hits and instead of a massive explosion you have a nice fine mist. What are the HP and DR anyhow? Also you do have Second Nature or the Supers version on that Enhanced Move right? Otherwise aiming and getting quickly up to speed will be an issue. |
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06-04-2012, 09:47 AM | #15 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Enhanced Move, Slams, and Explosions
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What about the idea of a damage cap based on DR and HP? Since thats covering mass in GURPS terms. |
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06-04-2012, 09:49 AM | #16 |
Join Date: Aug 2009
Location: OK
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Re: Enhanced Move, Slams, and Explosions
We have, perhaps unwisely, decided that air resistance isn't a problem with Enhanced Move. Not that it would have been a big deal to purchase Insubstantiality with some limitations for that. It was just that none of the other writeups I've seen have ever dealt with air.
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06-04-2012, 09:53 AM | #17 | |||
Join Date: Aug 2009
Location: OK
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Re: Enhanced Move, Slams, and Explosions
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06-04-2012, 09:57 AM | #18 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Enhanced Move, Slams, and Explosions
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Your speedster, however, is a different matter. She's making about 1.667E6 metres/sec, and if she's medium-sized at 50kg, her kinetic energy is about 6.9E13 joules, about 17 kilotons of TNT equivalent, if I have my sums right. Not all of that will go into an explosion, but there would be a significant bang if the following applied:
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06-04-2012, 09:58 AM | #19 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Enhanced Move, Slams, and Explosions
My number is basically the 1/2 M V^2 energy of the runner, and roughly 4 trillion joules per kiloton.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
06-04-2012, 09:58 AM | #20 | |
Join Date: Aug 2009
Location: OK
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Re: Enhanced Move, Slams, and Explosions
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Her slam damage is 62,914d+188,742. On an AoA (Strong), anyway. And I was wondering how her slam damage might relate to the damage she does on an explosion. |
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Tags |
enhanced move, slam, slams |
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