02-07-2013, 08:18 PM | #11 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Slam and Shield Rush rules broken!
And still there are many deaths every year, and horrible long term brain damage from all that tackling.
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02-07-2013, 08:25 PM | #12 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Slam and Shield Rush rules broken!
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http://www.unc.edu/depts/nccsi/2011FBAnnual.pdf Literally one in a million. Edit: plus three times that rate for non-direct injuries, such as heat stroke, heart attack, and one by blood clot. Four direct deaths, about twelve indirect, with 4.2 million participants. Edit 2: This report barely touches on long-term TBI from repeated concussive events. it's just about dead players.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon Last edited by DouglasCole; 02-07-2013 at 08:31 PM. |
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02-07-2013, 08:26 PM | #13 | ||
Join Date: Nov 2009
Location: Oregon
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Re: Slam and Shield Rush rules broken!
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Last edited by vierasmarius; 02-07-2013 at 08:30 PM. |
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02-07-2013, 11:30 PM | #14 |
Join Date: Aug 2004
Location: Salinas, CA
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Re: Slam and Shield Rush rules broken!
Right, but the rule under discussion required damage of greater than HT/3; that's 4 or more points for HT 10+ (which most football players are inevitably going to be) before a slam can knock the person down. With the DR 3, that means each knockdown basically deals at least 1 HP of injury. Hence, when QB Joe gets sacked 4 times and knocked down 5, he's taken at least 9 pts of damage. That seems awfully high to me.
Of course, GURPS isn't built to be a simulation of a football game, but football was just an example to illustrate how it seemed a bit too high a threshold.
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- Bob GMing GURPS 4e, Shadowrun 5e, M&M 2e |
02-07-2013, 11:44 PM | #15 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Re: Slam and Shield Rush rules broken!
There was some dicussion about that several monthes ago and we cocnluded that one should consider Moving Things, (Basic, p. 353), thus, attempting to slam somebody exceeding your 24xBL is effectively Collision with Immovable Object rather than usual Slam.
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MH Setting. Welcome to help. Last edited by Walrus; 02-08-2013 at 03:47 AM. |
02-08-2013, 02:47 AM | #16 | |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: Slam and Shield Rush rules broken!
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I saw massive problems with 3e RAW in practice. Speed meant less, but Mass means one heck of a lot more. IIRC it was a contest of ST, Wrestling gave bonus per full 8 points of score. Moving full speed before impact, or having moved full speed the round before and performing a Step-and-Attack gave +2. Slamming fro behind was a further +2, as was Flying Tackle (attacker leaps but is sure to go down himself as well). But the heavier fighter was at +1 per 10 pounds he weighed more. If the attacker won he moved the defender 1 hex per 2 points MOS. And there was some modified roll to avoid falling down. And for a character with significant weight, say a ST 13 somewhat heavy (without being Overwight or Fat) picking up most of these bonuses, versus a regular ST 11-12 goon... We often saw a victim moved further back than his normal running speed. Caution need to be taken when using the 3e rules. And for this reason i really liked the 4e Collision rules when I read them. I made a table to cross reference HP and speed to find the modified dice of damage. But after years of use there seems to be very little difference unless one combatant is of extreme mass or speed. And bonus from Sumo, AoA, or shields is massive realtive to the basic damage. But on the other hand we don't use it as much.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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02-08-2013, 03:56 AM | #17 | |
Join Date: Apr 2005
Location: France
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Re: Slam and Shield Rush rules broken!
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If one is running toward the other, he adds his speed to his Strength. If one slam the other's legs, he has a bonus because he unbalances his victim. Something like +4. A labrador, for instance, could easily make a man fall down if he slammed his legs (despite of its lower strength score)... And for the damage, just use the usual collision rules. The rules could be exactly the same as any other kind of attack, I suppose. |
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02-08-2013, 04:22 AM | #18 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Slam and Shield Rush rules broken!
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02-08-2013, 04:24 AM | #19 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Slam and Shield Rush rules broken!
Quote:
Cerbee was disturbingly strong, but still a house cat, not a leopard.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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02-08-2013, 07:01 AM | #20 | |
Join Date: Apr 2005
Location: France
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Re: Slam and Shield Rush rules broken!
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houserules, rules, rush, shield, slam |
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