11-12-2012, 03:42 PM | #1 |
Join Date: Apr 2008
Location: Wylie, TX
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Wildcard Magic, Please Help
Alright I'm trying to get my first game in where I am a player. I'm going to be playing on RPOL and need to submit my character sheet. My character concept has been approved and I accepted, but I'm confused about how to fill out my character sheet in regards to the Magic! skill.
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11-12-2012, 03:43 PM | #2 | |
Join Date: Aug 2004
Location: Scarborough, ON Canada
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Re: Wildcard Magic, Please Help
Quote:
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11-12-2012, 03:45 PM | #3 |
Join Date: Aug 2004
Location: Scarborough, ON Canada
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Re: Wildcard Magic, Please Help
Description: (page B66) For standard magic use Magery, for Ritual Magic use Ritual Magery, for Wildcard! magic use
This is right from the advantage in GCA!!
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11-12-2012, 03:50 PM | #4 |
Join Date: Apr 2008
Location: Wylie, TX
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Re: Wildcard Magic, Please Help
I know that Magery is on B66 and there is no mention of Wildcard Magery! on that page. There is no mention of Magery at all when it comes to Wildcard Magic! (Magic 202). Without GCA mentioning Wildcard Magery I would never had any idea it even existed, specifically because it does not appear in any GURPS books. I don't understand what Wildcard Magery! is. I was hoping somebody could clue me in.
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11-12-2012, 03:50 PM | #5 |
Join Date: Aug 2004
Location: Scarborough, ON Canada
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Re: Wildcard Magic, Please Help
Thaumatology page 75 has some information on Wildcard magic also.
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There was a beginning then an end then there was nothing but me! Rules are like guidlines and are viewed differently depending on which side you are standing on! |
11-12-2012, 03:53 PM | #6 |
Join Date: Aug 2004
Location: Scarborough, ON Canada
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Re: Wildcard Magic, Please Help
Basic Set p.175 has information on Optional Rule: Wildcard Skills
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There was a beginning then an end then there was nothing but me! Rules are like guidlines and are viewed differently depending on which side you are standing on! |
11-12-2012, 04:09 PM | #7 |
Join Date: Apr 2008
Location: Wylie, TX
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Re: Wildcard Magic, Please Help
GURPS Thaumatology, p75, Wildcard Colleges See p. 202 of GURPS Magic for an even simpler wildcard system: wizards learn Magic! as a wildcard skill, and may then cast any spell at a penalty equal to its full prerequisite count.
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11-12-2012, 04:10 PM | #8 | |
Join Date: Aug 2004
Location: Scarborough, ON Canada
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Re: Wildcard Magic, Please Help
Ok here is the full description for it
Quote:
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11-12-2012, 04:14 PM | #9 | |
Join Date: Apr 2008
Location: Wylie, TX
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Re: Wildcard Magic, Please Help
Quote:
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11-12-2012, 04:23 PM | #10 | |
Join Date: Aug 2004
Location: Scarborough, ON Canada
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Re: Wildcard Magic, Please Help
Quote:
I think it is a great way to enhance a campaign. I don't think your GM would have a problem with it because it is really just a specific type of Magery. and helps to define your character more If only by renaming the same skill. He could also use it to give you a different list of spells, i.e. mix a few groups together. So really it is more of an advantage in his court than yours. A good GM could make it fun and interesting for both himself/herself and you.
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There was a beginning then an end then there was nothing but me! Rules are like guidlines and are viewed differently depending on which side you are standing on! |
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Tags |
magery, magic, magic!, wildcard, wildcard magic |
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