05-03-2012, 07:48 PM | #21 |
Join Date: Aug 2004
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Re: Unofficial Ultra Tech errata thread
You are right that its bulky though. Thats basically a triple stack mag 20 cm long and 2.5 wide. Slightly wider and a bit longer than the double stack .45 cal mag I have that holds 13 shots. Its not uncomfortable in my hand, and the pistol grip it goes into is built up quite a bit, so if that where made thinner, even small hands could handle it.
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05-03-2012, 08:22 PM | #22 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Unofficial Ultra Tech errata thread
It has been about 16 months since the last GURPS errata was published, and lack of response from submitted errata is in its 4th year.
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05-03-2012, 08:26 PM | #23 | |
Join Date: Aug 2004
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Re: Unofficial Ultra Tech errata thread
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05-10-2012, 09:55 PM | #24 |
Join Date: Aug 2004
Location: In the UFO
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Re: Unofficial Ultra Tech errata thread
[QUOTE=chandley;1365778]These are the corrected ammo weights I have, based on a PM conversation with Mr. Pulver, where he suggested I adjust # of shots rather than ammo weight so as to not impact bulk and MinST. There are places where this just isnt possible though, and I have so noted. Ammo carrier multipliers represent a 10% weight savings from TL 7 versions, except the belt, which is basically "free". Mr. Pulver mentioned a nanocomposite cloth.
This is freaking long. [CODE] Ammo carrier multipliers: Light Box: 1.111 Standard Box: 1.35 Plastic Helical: 1.2 Standard Helical: 1.44 Linkless: 2.7 Belt, none, preloaded, tube, cylinder: 1 -- In VEHICLE DESIGN I'm now using 1.2 for belt-feed, 1.5 for box (1.3 at TL7+), 2 for drum (1.6 at TL8+), 1.9 for linkless feed, 1 for none, tube, etc. This is to keep it simple. I think 1.1 for light box may be excessive; where the nanotech belt is reasonable, it may be best seen as a rationalization of existing rules. -- Note that if SJ Games wanted whole-sale errata, rather than just modifying things for your own campaign, I'd look at each weapon, compare them to ammunition in HIGH TECH (which wasn't yet written when ULTRA-TECH was being finalized) or run then through the Weapon Design spreadsheet I now have from GURPS Vehicles. I'd opt to keep number of shots to even values (e.g., 20 or 50 or 30 or 15) where possible, if necessary adjusting upward loaded WPS and ammo weights, as long as they don't get silly. -- That said, for your own use the above changes certainly make sense and seem well thought out!
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08-05-2013, 12:14 PM | #25 |
Join Date: Nov 2010
Location: Finland
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Re: Unofficial Ultra Tech errata thread
I'm not sure if this is the correct place to put this but I felt like contributing some.
I noticed that there is a small issue with Auto EMGL profile in Ultra Tech (1st priting) on page 142. RoF for Auto EMGL is 1. Comparing the profile for basic EMGL which is supposed to be shotgun size singleshot grenade launcher with few extra ammo in magazine for successive shooting. Weapon profile agrees to that as well. On the other hand Auto EMGL description reads that the Auto EMGL is a big squad support weapon that should be used on mount or carried by power armoured troop. It shoots higher velocity shots. Now here is (part) of the profile: Code:
TL: 10 Weapon: Auto EMGL, 40mmG Range: 300/2000 Weight: 64/10 RoF: 1 Shots: 20(5) ST: 14(dagger) Bulk: -8 Rcl: 2 I'd recommend changing the RoF to 3. Then it would be at least a bit faster firing and be reasonable for a squad support weapon. Apologies if this post is in incorrect place. |
08-05-2013, 06:26 PM | #26 | |
Join Date: May 2008
Location: CA
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Re: Unofficial Ultra Tech errata thread
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Tags |
errata, ultra-tech, ultratech |
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