03-11-2011, 05:07 PM | #1 |
Join Date: Mar 2011
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Orc card
I have a question about the description of the orc card.
The description is: An Orc who is hit with a curse can always choose to ignore the curse and lose a level instead - unless he's already at level 1. some people here think that it means when you're at lvl 1 u cannot ignore the curses. other people here think that when you're lvl 1 u still are able to ignore the curse without getting any consequences. wich explanation is right? |
03-11-2011, 05:47 PM | #2 |
Join Date: Sep 2010
Location: South Dakota
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Re: Orc card
Level 1 Orcs cannot ignore a curse.
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03-12-2011, 12:35 PM | #3 |
Join Date: Nov 2010
Location: Snoqualmie, WA
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Re: Orc card
Because you cannot fulfill the requirement of losing a level, nothing bad would happen to you if you avoided the curse. Therefore, you cannot do so, because there is no cost to you.
This is different from the case of a 1st-level Thief, who must still discard cards to attempt his theft, even though he cannot lose a level for failing. He still has a cost associated with the ability, so he can exercise it.
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03-13-2011, 03:19 PM | #4 |
Join Date: Mar 2011
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Re: Orc card
kk thnx:) I knew my english was better than that of my friends :P
we've been playing it for 2 months or something but some cards we're still arguing about:P like with the high lvl monsters... some monsters has in their description: will not pursue anyone of lvl 3 or below... what does that mean for a lvl 2? can he just take the treasures without having a fight? or does it means he can walk further without the treasures but he just don't have to run away from the monster? |
03-13-2011, 08:41 PM | #5 | |
Join Date: Feb 2011
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Re: Orc card
Quote:
"Will not pursue" only pertains to running away from a monster. If you're up against a high-level monster, you can attempt to fight it. But if you're not able to kill it, then that means you must run away. However, if you're Level 3 or lower (that means: 3, 2, or 1), then your run away attempt automatically succeeds. Roll the dice anyway, but the monster simply doesn't try to catch you, so you don't suffer its Bad Stuff. Keep in mind that other players can still use certain special cards to make your run away attempt fail, even against monsters that don't pursue!
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Munchkin: 1-8, boosters/supplements Zombies: 1-4, Dice, 1-3, supplements Cthulhu: 1-4, Dice, supplements Apocalypse: 1-2, supplements Legends: 1 Last edited by SmokeRulz; 03-13-2011 at 08:43 PM. Reason: Forgot something. |
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03-14-2011, 08:54 AM | #6 |
Join Date: Mar 2011
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Re: Orc card
oh kk thnx:) this will change the way we're playing it right now big time:P
thnx for the info :) |
03-15-2011, 11:53 AM | #7 | |
Join Date: Sep 2010
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Re: Orc card
Quote:
Is this correct? |
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03-15-2011, 12:03 PM | #8 | |
Join Date: Aug 2010
Location: Windsor Locks, CT
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Re: Orc card
Quote:
Unfortunately I am not very good at citing any forum references and perhaps a more creditable source can respond. |
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03-15-2011, 01:48 PM | #9 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Orc card
If I've said anything about this issue, it's that you can, of course, waste your Flask Of Glue on someone running away from a Monster that won't pursue, and they'll just have to attempt to run away again, and succeed, because the Monster still won't pursue.
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03-15-2011, 01:52 PM | #10 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Orc card
There are some cards that say "even if escape was automatic the first time," or equivalent language, and in those specific instances, you must roll the second attempt. But you shouldn't infer that text if it's not there.
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card, description, mommy, orc, question |
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