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08-15-2012, 03:05 PM | #1 |
Join Date: Aug 2012
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Stacking plus run
In one fight a guy has +2 boots, +1 elf, and +1 carpet. Is this correct? He wouldn't have to roll because he already has enough plus run away?
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08-15-2012, 03:16 PM | #2 |
Join Date: Apr 2011
Location: Portland, Oregon
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Re: Stacking plus run
I'd make him roll, anyway, just on principle, since there is always the POSSIBILITY that somebody else might be able to do something to effect the roll. But yeah, absent that, the person does have a successful roll guaranteed.
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08-15-2012, 04:05 PM | #3 |
Join Date: Feb 2012
Location: Sydney, Australia
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Re: Stacking plus run
It is not correct, assuming you mean the Flying Carpet (I can't find another card with carpet in the name) as it is a Steed.
If a Steed has a Run Away modifier (bonus or penalty), then it replaces your character's one, so that setup leaves him with only a +1 to Run Away. In the case that he does have to Run Away, he can choose to discard the Steed first as it is currently penalising him (he has a +3 to Run Away without the Steed). If he did have a legal +4 Run Away modifier, you can perhaps ignore the roll as long as everybody agrees it's not necessary. That way, if somebody does happen to have a card combination that would screw him up, then they can use it. |
08-16-2012, 02:44 PM | #4 |
Join Date: Jun 2012
Location: NY
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Re: Stacking plus run
That works the same for ships and stuff as well correct?
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08-16-2012, 03:32 PM | #5 |
Join Date: Feb 2012
Location: Sydney, Australia
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Re: Stacking plus run
Yes. And if you are blending so that you have both Ships and Steeds, the Ship's modifier replaces both that of your Steed and yourself.
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08-15-2012, 04:06 PM | #6 | ||
Join Date: Jul 2011
Location: Mushroom Kingdom
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Re: Stacking plus run
Quote:
Quote:
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. Show this signature to the group during any game of Munchkin to get an instant +0 during any combat, Usable once only.
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08-15-2012, 05:14 PM | #7 |
Join Date: Apr 2011
Location: Portland, Oregon
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Re: Stacking plus run
Oopsie. Didn't pay close enough attention. I was mostly addressing the issue of whether you still have to roll if you have enough modifiers to guarantee success. Since his list was not very specific, I didn't even try to parse the exact cards involved, and just addressed that one aspect.
In retrospect that seems to have been an oversight, because it gave the impression that that exact combo worked, when it most likely doesn't (if we are correctly interpreting the cards involved, which seems likely). Sorry. |
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