12-23-2016, 09:42 AM | #11 | |
Join Date: Feb 2012
Location: America
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Re: A lesser super-luck: saved roll
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I think I would do it like this: Roll once when you get the power and put that roll in the "bank". Every given amount of time (1 hour?) you can replace whatever you rolled with what is currently in your "bank", and place your current roll into the "bank". This is definitely not as good as Super Luck (100, 1/hour), and I am not even sure it is as good as Luck with how I have designed it. I would probably price it the same as Luck.
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The person who says it cannot be done should not interrupt the person doing it. |
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12-23-2016, 10:15 AM | #12 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: A lesser super-luck: saved roll
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Don't ask me which GURPS books or Pyramid article I read it in though. [EDIT] I think it's a Dungeon Fantasy template Power-Up. [/EDIT] |
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12-23-2016, 11:40 AM | #13 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: A lesser super-luck: saved roll
Ordinary forms of Luck require noting the time at which they were used. This is why I have a large clock in my lounge.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
12-23-2016, 01:56 PM | #14 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: A lesser super-luck: saved roll
Perk: I'm feeling lucky! [1] You may declare a use of your Luck at any time, making three rolls and recording the best result. This incurs the normal cooldown period, and may be saved for any time this session.
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12-23-2016, 08:32 PM | #15 | |
Join Date: Jun 2010
Location: Dreamland
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Re: A lesser super-luck: saved roll
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Smaller point, you can't use this on reaction rolls since you don't roll those. Same for damage and GM made rolls for you. |
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12-24-2016, 07:37 AM | #16 |
Join Date: Dec 2006
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Re: A lesser super-luck: saved roll
That is why I went out of my way to assure that the 'throw away' roll meant something, but was of obviously less utility then what it was going to be transferred to, and that is what will happen in play
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12-24-2016, 08:41 AM | #17 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: A lesser super-luck: saved roll
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That's how Luck is used now. No one bothers using it on the "inconsequential" rolls, it's saved for the important rolls. |
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12-24-2016, 08:59 AM | #18 |
Join Date: Jun 2006
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Re: A lesser super-luck: saved roll
It impacts the reasonable cost though. If you have to give up something nearly as worthwhile now to have a good roll later that's a much less valuable ability than one that allows you to fold origami Christmas ornaments until you crit one, and save that result for later at a cost of ruining a sheet of paper.
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12-24-2016, 09:11 AM | #19 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: A lesser super-luck: saved roll
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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12-24-2016, 10:16 AM | #20 |
Join Date: Dec 2006
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Re: A lesser super-luck: saved roll
Yes, it is also a 100 point advantage. I am solely arguing that turning super luck with an accessibility/temporary disadvantage is never going to turn it into a mere perk.
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luck |
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