02-06-2014, 08:15 AM | #11 | |||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Is the Mental Stun Spell too powerful?
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Reading the book, it states: Quote:
But I just noticed under Do Nothing that it says: Quote:
If I stun you on my turn, during your turn you're at -4. At the end of your turn, you recover (because you're awesome)... No. I've lost the thread. Turns are always in relation to yourself. My turn ends the moment before my turn begins. So: PA1..........PA2......... .....PB1..........PB2..... ..........PC1..........PC2 If Player A stuns Player B during his 1st turn, then on Player B's first turn, he's stunned at at a -4 for his whole turn... which doesn't end until AFTER Player C has acted for the first time, and Player A has acted a second time. Then the moment before Player B acts a second time, he can roll to recover, at which point the -4 should disappear. Hmmm. I've been running it wrong.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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02-06-2014, 08:20 AM | #12 | |
Join Date: Oct 2011
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Re: Is the Mental Stun Spell too powerful?
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And as for this: Active Defense: Any (unless you’re tied up, etc.). If you are stunned, however, your active defenses are at -4 until your next turn – even if you recover. So: Turn 1: orc attacks warrior in front of wizard Turn 1 PC wizard Mental Stuns orc over ally's shoulder with his magic staff; so the contest is 15 vs orc's Will 10 with no range penalties! Turn 2: faster warriors whale away at orc with -4 to Active Defenses Turn 2: orc makes his IQ 10 roll and is no longer stunned (he recovers). But he still has -4 to his Active Defenses for another turn! Correct? Turn 2: wizard does something else Turn 3: faster warriors whale away on orc who still has -4 to his Active Defenses? Turn 3: orc (assuming he miraculously survived) now finally gets to defend normally. Now do you see my concern? EDIT: Yes Mailanka, my wizard PC helpfully pointed out the whole "Do Nothing" problem for me! |
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02-06-2014, 08:20 AM | #13 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Is the Mental Stun Spell too powerful?
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PB1 Does Nothing and Roll Successfully PC1 Attack PB who at -4 to defined because their turn has not ended. PA2 Attack PB who at -4 to defined because their turn has not ended. PB2 Turns end as his new Turn begins and is no longer at -4 and can act freely. Last edited by roguebfl; 02-06-2014 at 09:08 AM. Reason: spelling |
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02-06-2014, 08:21 AM | #14 | |
Join Date: Aug 2004
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Re: Is the Mental Stun Spell too powerful?
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02-06-2014, 08:30 AM | #15 | |
Join Date: Oct 2011
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Re: Is the Mental Stun Spell too powerful?
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Active Defense: Any (unless you’re tied up, etc.). If you are stunned, however, your active defenses are at -4 until your next turn – even if you recover. How do you guys read this? Does the -4 last 1 or 2 of the victim's turns? |
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02-06-2014, 08:41 AM | #16 |
Join Date: Jun 2006
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Re: Is the Mental Stun Spell too powerful?
Lets suppose in order of speed we have 4 characters, Target, A, Mage and B
One possible flow is (some unimportant set of prior turns) Target: Steps and Attack Mage with his knife, rolls poorly and misses A: Attacks Target, who defends normally, since Step and Attack allows normal defenses. Mage: Casts stunning spell at Target, at no range penalty since Target is standing right next to him thanks to stepping into range to attack. Target fails his resistance roll. B: Attacks Target, who might defend either normally or at -4 (the actual debatable point). Target: Does Nothing, rolls to recover and succeeds A: Attacks Target, who defends at -4 Mage: Casts a spell at target, who successfully resists normally, since resistance rolls aren't at a penalty. B: Attacks Target, who'd defend at -4. Target: Stabs Mage and Steps a hex away from everybody.... From here on out Target's defenses aren't at -4 anymore, but back those allowed after Step and Attack. (some unimportant set of following turns) Edit: Note that this sequence is *completely unchanged* if the order of speeds is actually B Target A Mage, or A Mage B Target. Something different happened way back at the beginning of that first set of unimportant prior turns, but it doesn't matter at this point. There isn't any universal turn restarting just before every time the first person in that sequence acts.
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-- MA Lloyd Last edited by malloyd; 02-06-2014 at 08:59 AM. |
02-06-2014, 08:45 AM | #17 | |
Join Date: Aug 2004
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Re: Is the Mental Stun Spell too powerful?
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02-06-2014, 08:46 AM | #18 | |
Join Date: Jul 2008
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Re: Is the Mental Stun Spell too powerful?
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It starts when they are stunned, on the wizard's turn. On their turn, they Do Nothing and roll to recover. I assume they succeed. The -4 continues until the start of their turn after the successful recovery roll. On that turn they can act normally and with no penalty. (This is also what roguebfl said.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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02-06-2014, 08:59 AM | #19 | ||
Join Date: Oct 2011
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Re: Is the Mental Stun Spell too powerful?
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::sigh:: your reference from Kromm seems to seal the deal however. Which still leaves me with, is Mental Stun at a cost of 2 (1 with skill 15) too cheap for what it does? I'm considering raising the cost to 3 FP (2 with skill 15) to counterbalance the effects. |
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02-06-2014, 09:11 AM | #20 | |
Join Date: Jun 2006
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Re: Is the Mental Stun Spell too powerful?
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Mage casts spell, Target is stunned Target rolls to recover Mage attacks target With the RAW target defends at -4, with the alternate interpretation there is no penalty. Mage gets no benefit at all from his spell, he's no better off than if he had attacked the first turn, in exchange for the risk he'd have totally wasted his turn if Target *had* resisted. Of course he could still win if Target *hadn't* recovered, so he'd be trading his fatigue for the chance the target will fail two consecutive rolls (one to resist, one to recover), which might not be totally useless, but still.
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-- MA Lloyd |
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Tags |
spells, stun |
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