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#1 |
Join Date: Aug 2014
Location: Canada
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Hi,
I know nobody can really answer this with true certainty, but what do you think a reasonable amount of habitable worlds would be to place in a campaign if you traveled in every direction up to 170 light years away?
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Oliver. |
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#2 |
Join Date: Apr 2019
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There are more than 60 G-type stars (like Sol) within 50 parsecs (just under 170 ly) from Earth:
http://www.solstation.com/stars3/100-gs.htm There are many many many M-type stars (Red Dwarfs likely to have habitable zones) within 50 parsecs. It's up for debate, though, whether these stars are really likely to have habitable worlds: http://www.solstation.com/stars3/100-ms.htm#40-50 And maybe the likeliest to have habitable worlds are K-type stars, with an estimated >200 within 50 ly and maybe as many as 2,000 within 100 ly. http://www.solstation.com/stars3/100-ks.htm Hope these pages help! EDIT: In other words, probably far, far more than it would be possible to stat for any playable game! Guesstimate 10% of these stars host habitable worlds and you're still looking at more than a thousand habitable worlds within 50 parsecs at the very least. Last edited by JulianLW; 08-11-2022 at 05:37 PM. |
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#3 |
Join Date: May 2005
Location: Oz
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I ran the GURPS Space generator over data from the XHIP catalogue. Disregarding a lot of synchronously-rotating planets of M and late K stars that I didn’t think would actually be habitable, and adopting a somewhat higher bar for habitability than the standard Habitability rating, I got one thousand habitable planets within 175 light years.
That’s optimistic, but not incredible.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 08-12-2022 at 02:02 AM. Reason: typing errors, including “155” for “175” |
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#4 | |
Join Date: Aug 2014
Location: Canada
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Oliver. |
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#5 |
Join Date: Feb 2005
Location: Berkeley, CA
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A lot depends on your definition of habitable, and on some assumptions (I would note that Earth has not been human-habitable for most of its lifespan, and we have far less information about alien planets)
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#6 |
Join Date: Jun 2006
Location: On the road again...
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I use K, G, and F type stars for hunting down habitable worlds. A generous estimate is likely to be 50% of the stars have a planet in the habitable zone, with 50% of those planets being habitable without some form of terraforming.
That said, in my own space opera setting I have a habitable planet in each of those that has a stable zone (F types with orbiting white dwarfs - like Procyon - don't count) - and even those whose planets aren't habitable still get inhabited by humans in pressure domes. So even the M-types are inhabited, even if not inhabitable. (A-types like Vega aren't likely to have habitable planets, due to being too young, if they have planets in the first place.)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, N-Z, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#7 | |
Join Date: May 2005
Location: Oz
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Little thing like that!
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Decay is inherent in all composite things. Nod head. Get treat. |
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#8 | |
Join Date: Aug 2014
Location: Canada
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Oliver. |
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