03-11-2019, 03:57 PM | #11 |
Join Date: Dec 2017
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Re: Crossbows and Ready Weapon option?
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03-11-2019, 11:15 PM | #13 |
Join Date: Aug 2018
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Re: Crossbows and Ready Weapon option?
I don’t know that I’d allow branding a crossbow bolt, after reading the spell description.
YMMV as they say. |
03-12-2019, 02:00 PM | #14 |
Join Date: Dec 2017
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Re: Crossbows and Ready Weapon option?
Ah, it hadn't occurred to me that you were assuming a 'typical' character would have magic items.
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03-13-2019, 08:28 AM | #15 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Crossbows and Ready Weapon option?
So the assumption is: "IQ 8 Unusual Weapon Talents may only be taken at start by characters with a cultural background that includes these items. For example growing up on a ranch for Lasso or a Goblin tribal background for Blowgun." ?
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-HJC |
03-15-2019, 10:19 AM | #16 | |
Join Date: Aug 2005
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Re: Crossbows and Ready Weapon option?
Quote:
ITL 158 This magical torch requires as raw material a stick of well-aged wood about 2 feet long. I can see an arrow, but a 2' crossbow bolt? Medieval crossbow bolts were about 1' in length, only modern ones are close to 2'. Also, while an arrow is specifically mentioned, a crossbow bolt is not. Also, the description mentions that you have to light it. And that it is a one shot weapon. Once a Brand goes out, it is firewood. Lighting a Brand should require 1 additional action, IMO. Also, do you really want to spend $60 for each shot from your crossbow? That becomes a very expensive missile, more than the cost of the crossbow itself all for a +2 Damage. Now, should there be a Quick Draw (Arrow) and Quick Draw (Bolt) Talent?
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Helborn |
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03-15-2019, 10:50 AM | #18 | |||
Join Date: May 2015
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Re: Crossbows and Ready Weapon option?
Quote:
And like lighting a molotail, requires having a torch in hand, not a crossbow. So that's at least another turn, or an additional torchbearer figure. Quote:
And as a player of a Wizard, such a Brand spell would be on my list of "potentially easy ways to make money and/or friends" without even needing a lab or to spend more than an hour making each one (to rest the fatigue). Seems to me if there is a market for these at $60/each, that sort of implies a job with 8 hours/day * 5 days/week * $60/hour of rest = $2400 / week, which is one of the best-paying wizard occupations I can think of. There may be a limit to the market, and competition for that market, though. But as a GM, I'm noticing: * the rules say arrow, not bolt * the rules say a flaming arrow, but not that it does extra damage as a Flaming Weapon enchantment * the Flaming Weapon enchantment that gives +1 damage bows is a $10,000 5-week Greater Magic Item enchantment that requires 3 alchemical potions - I am not inclined to have a super-cheap & easy equivalent So as a GM, I would tend to say that Brand arrows have all the disadvantages we mentioned, and also don't do +1 damage (they just are good for starting fires, like non-magical fire arrows), and so there is also not always a huge market for them. Quote:
(It could be a house rule to replace that, and it's what GURPS does, but it would involve an extra roll to reload, and wouldn't have the element in the existing rule where the strength of the bow affects the possible reload rate. I might make it a new talent Quick-Reloading(Bow) and Quick-Reloading(Crossbow) but I think it would not be my first choice of things to make more detailed in TFT, by a long shot.) |
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03-15-2019, 01:00 PM | #19 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Crossbows and Ready Weapon option?
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I've house ruled out this mischief, and I suggest you do the same. https://www.hcobb.com/tft/house_rules.html#mict
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-HJC |
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03-16-2019, 08:26 PM | #20 | |
Join Date: Aug 2018
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Re: Crossbows and Ready Weapon option?
Quote:
I have a couple of ideas for house rules that could cut it down to size a little. One, require that critical hit rules, with DX modifiers be used with the boomerang every throw. Second, limit a user to three boomerangs, one ready, one on a sling or some other retention device and one in a pack. And last, it occurs to me that as a boomerang flies, it is slowing down, as it slows, it will do less damage. Reduce the damage by one point per MH travelled. I hope you will excuse me for sticking my nose into this, but I hope my ideas either help or inspire a solution. |
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