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Old 04-21-2011, 10:48 PM   #11
Christopher R. Rice
 
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Default Re: funny powers thread

Altered Time Rate 1 (Must say "Stop! Hammertime", followed by successful Dancing skill roll, -10%; Nuisance Effect, -4 reactions, -20%) [70]

"Stop! Hammertime"
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Old 04-21-2011, 10:48 PM   #12
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Default Re: funny powers thread

I don't have my books with me, so I can't cost it out, but:

Modular Ability:

1) Snatcher (Will roll required)
-or-
2) Snatcher (Always works, Costs 5 FP, can only be used to satisfy a Dependency)

"You can't always get what you want, but if you try sometimes, you might find you get what you need."
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Old 04-21-2011, 11:07 PM   #13
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Create (cake) (link, +10%)
Doesn't Eat or Drink (link, +10%)

"You can't have your cake and eat it too."

Of course, Doesn't Eat or Drink doesn't exactly prevent you from eating or drinking... but whatever.
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Old 04-22-2011, 01:05 AM   #14
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Default Re: funny powers thread

Quote:
Originally Posted by Kuu View Post
Create (cake) (link, +10%)
Doesn't Eat or Drink (link, +10%)

"You can't have your cake and eat it too."

Of course, Doesn't Eat or Drink doesn't exactly prevent you from eating or drinking... but whatever.
A -1 quirk: Allergic to Cake?

Which reminds me, on a similiar vein: TANSTAAFL* Ray:

Affliction: (Doesn't Eat or Drink, Maximum Duration 6 hours with Temporary Disadvantage: Debt)
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Old 04-22-2011, 08:28 AM   #15
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Default Re: funny powers thread

Silence (link, +10%)
Payload 20 (link, +10%)

Walk softly and carry a big load
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Old 04-22-2011, 09:18 AM   #16
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Default Re: funny powers thread

Metatrait: Body of Fire (Lower Body Only: -20%; Nuisance Effect (Compulsive Lying): -15%) [5 pts]

edit: Should be Temp Disad, not Nuisance Effect

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Old 04-22-2011, 10:22 AM   #17
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Affliction: Unfazeable (Mitigator: The Emotion fear).

The only thing we have to fear is fear itself?
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Old 04-22-2011, 12:18 PM   #18
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Default Re: funny powers thread

Platitudes are FNORDed beneath each build:

1. Affliction (Accessibility, Self only; Advantage, +1 ST; Cumulative; Extended Duration, Permanent; Trigger, Succeeding at a HT roll to avoid death).

What doesn't kill you makes you stronger.

2. Affliction (Advantage, +2 IQ; Attribute Penalty, -2 ST, -2 HT; Disadvantage, Workaholic).

Work smarter, not harder.

3. Regeneration (Slow; Nuisance Effect, Cannot recover HP via external means like First Aid, Physician, Healing, spells, potions, etc.) + Regrowth.

Time heals all wounds.
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Old 04-22-2011, 01:04 PM   #19
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Guilt Complex(mitigator;only when caught)

it's not cheating if you don't get caught
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Old 04-22-2011, 01:59 PM   #20
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Third Time's a Charm
Superluck (Accessibility, only after failing two previous rolls to succeed at a given task -50%) 50 points
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