07-28-2007, 01:52 AM | #61 | |
Join Date: Oct 2004
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Re: [Space] System Generator
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I would prefer Tidelocked then, as that´s the term used in the RAW (index) and the one I would google for. b) Earth has HI 8. If earth is the gold standard, one could argue that HI 8 should get a seperate color. I don´t really see HI 3 as being habitable. HI 4 can be a breathable atmosphere but with no surface water and extreme climate, so I see HI 4 as the lowest interesting level. Which would mean HI 8, HI 6,7, HI 5,4, would each get a color. c) The other color-coding would be chrome. Atmosphere, Hydrographics, Temperature are spelled out, and are short enough that a color doesn´t really save time reading. OTOH color might be used for other information: a red dot after world type could indicate high volcanism, a color code for Hydrographics could be used to indicate presence and complexity of native life for example. d) Even if it would be an exemption: the world type row has enough space after "asteroid belt" to add the resource level. As that´s pretty much the only thing of interest in a belt, how about showing it ? |
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07-28-2007, 02:04 AM | #62 | |
Join Date: Oct 2004
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Re: [Space] System Generator
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b) I would prefer both. I only mentioned the possibility to use the number instead of the category if some other change would make space that sparse. But right now the atmosphere row has enough space for both. |
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07-28-2007, 03:28 AM | #63 | |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: [Space] System Generator
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I find that color-coding not only makes a table easier to read, but also more pleasing for the eye (unless you use bright neon colors, obviously). I vote for using as much color coding as possible.
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07-28-2007, 06:34 AM | #64 | ||||
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: [Space] System Generator
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Sol III: N2 78%, O2 21%, Ar 1% Sol V: H2 90%, He 10%, CH4 0.07% Sol VIa: N2 92%, Ar 6%, CH4 2% Last edited by Captain Joy; 07-28-2007 at 06:37 AM. |
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07-28-2007, 12:42 PM | #65 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: [Space] System Generator
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And I see you've only got one line for "main gases". It will be difficult to list the main gases and their % abundance in such a small space. Shall I assume this was a simple oversight and will be promptly corrected? :) Getting back to how you calculate rotation period. You're using a corrected RAW, no? I know GURPS Space is in dire need of an errata update. But, you know what the errata should be, and you've applied it, and that is how you got your rotation periods, right? Last edited by Captain Joy; 07-28-2007 at 12:51 PM. Reason: Added paragraph on main gases. |
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07-28-2007, 01:20 PM | #66 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Space] System Generator
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07-28-2007, 02:46 PM | #67 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: [Space] System Generator
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07-28-2007, 04:33 PM | #68 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Space] System Generator
I think it's useful even without any humans in the universe at all. For one thing, if the intelligent species use oxygen it'll still be useful, and for another, the amount of oxygen available in the air has a major impact on the maximum size animals are likely to grow to, and on how big things like insects that rely on gas diffusion rather than lungs can grow.
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07-28-2007, 09:54 PM | #69 | ||||
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: [Space] System Generator
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partial pressure of O2 on a planet in earth normal units = (mole fraction of O2 on planet * atmospheric pressure on planet) / (mole fraction of O2 on earth * atmospheric pressure on Earth) = (% by molar content/volume of O2 by number on planet * atmospheric pressure on planet in atm) / (21% * 1 atm) The boiling temperature of water is a function of pressure. You could use a good water phase diagram to approximate what that function is. Quote:
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Last edited by Captain Joy; 07-28-2007 at 10:01 PM. |
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07-28-2007, 10:24 PM | #70 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Space] System Generator
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space, system generation |
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