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#1 |
Join Date: May 2013
Location: Ellicott City, MD
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If I want a Cyclic attack to allow an HT roll to resist the initial infection, but, not allow rolls to end it early (without the built-in terminal condition of Cyclic), would the right answer be to halve the value of Resistable? Or something more complicated than that?
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#2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#3 |
Join Date: May 2013
Location: Ellicott City, MD
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#4 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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What I would do is use the modifier for Resistible, but DON'T have the Cyclic modifier. That way, if you resist the initial attack/infection you're good. You fail it though and you suffer through all the cycles.
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#5 |
Join Date: May 2013
Location: Ellicott City, MD
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Err, if I want something to be contagious and have 7 cycles, I kind of have to pay for Cyclic and Contagious. No GM in their right mind would let me get away with not using those modifiers just because I took a discount for Resistable.
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#6 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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So, Resistible (HT-2, -20%), Cyclic (7 cycles, 1 second, +300%) would mean that the victim gets seven resistance rolls, one at the beginning of each cycle. However Resistible (HT-2, -20%), Cyclic (7 cycles, 1 second, +600%) would mean that the victim gets one resistance roll, and if he fails he suffers seven cycles. And that, honestly, seems utterly fair to me.
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Eric B. Smith GURPS Data File Coordinator GURPSLand The future keeps telling us what the past was about. You make the past mean different things by what you do with the time that comes after. Last edited by ericbsmith; 09-23-2016 at 09:37 PM. |
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#7 | |
Join Date: May 2013
Location: Ellicott City, MD
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#8 |
Join Date: Feb 2005
Location: Berkeley, CA
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Pretty sure he meant "don't halve the cyclic modifier".
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#9 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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