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Old 09-23-2016, 08:54 PM   #1
Nereidalbel
 
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Default Semi-Resistable Cyclic

If I want a Cyclic attack to allow an HT roll to resist the initial infection, but, not allow rolls to end it early (without the built-in terminal condition of Cyclic), would the right answer be to halve the value of Resistable? Or something more complicated than that?
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Old 09-23-2016, 09:06 PM   #2
Christopher R. Rice
 
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Default Re: Semi-Resistable Cyclic

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Originally Posted by Nereidalbel View Post
If I want a Cyclic attack to allow an HT roll to resist the initial infection, but, not allow rolls to end it early (without the built-in terminal condition of Cyclic), would the right answer be to halve the value of Resistable? Or something more complicated than that?
So it's only for resisting the first infection/damage, but not any that come after?
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Old 09-23-2016, 09:10 PM   #3
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Default Re: Semi-Resistable Cyclic

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Originally Posted by Ghostdancer View Post
So it's only for resisting the first infection/damage, but not any that come after?
Yep, pretty much.
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Old 09-23-2016, 09:15 PM   #4
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Default Re: Semi-Resistable Cyclic

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Originally Posted by Nereidalbel View Post
Yep, pretty much.
What I would do is use the modifier for Resistible, but DON'T have the Cyclic modifier. That way, if you resist the initial attack/infection you're good. You fail it though and you suffer through all the cycles.
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Old 09-23-2016, 09:18 PM   #5
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Default Re: Semi-Resistable Cyclic

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Originally Posted by Ghostdancer View Post
What I would do is use the modifier for Resistible, but DON'T have the Cyclic modifier. That way, if you resist the initial attack/infection you're good. You fail it though and you suffer through all the cycles.
Err, if I want something to be contagious and have 7 cycles, I kind of have to pay for Cyclic and Contagious. No GM in their right mind would let me get away with not using those modifiers just because I took a discount for Resistable.
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Old 09-23-2016, 09:30 PM   #6
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Default Re: Semi-Resistable Cyclic

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Originally Posted by Nereidalbel View Post
Err, if I want something to be contagious and have 7 cycles, I kind of have to pay for Cyclic and Contagious. No GM in their right mind would let me get away with not using those modifiers just because I took a discount for Resistable.
I think what he means is that Cyclic won't get a point break for Resistible. Normally, if the attack is Resistible, you would halve the cost of the Cyclic enhancement. In this case you'd pay full cost for Cyclic.

So, Resistible (HT-2, -20%), Cyclic (7 cycles, 1 second, +300%) would mean that the victim gets seven resistance rolls, one at the beginning of each cycle. However Resistible (HT-2, -20%), Cyclic (7 cycles, 1 second, +600%) would mean that the victim gets one resistance roll, and if he fails he suffers seven cycles.

And that, honestly, seems utterly fair to me.
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Last edited by ericbsmith; 09-23-2016 at 09:37 PM.
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Old 09-23-2016, 09:41 PM   #7
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Default Re: Semi-Resistable Cyclic

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Originally Posted by ericbsmith View Post
I think what he means is that Cyclic won't get a point break for Resistible. Normally, if the attack is Resistible, you would halve the cost of the Cyclic enhancement. In this case you'd pay full cost for Cyclic.

So, Resistible (HT-2, -20%), Cyclic (7 cycles, 1 second, +300%) would mean that the victim gets seven resistance rolls, one at the beginning of each cycle. However Resistible (HT-2, -20%), Cyclic (7 cycles, 1 second, +600%) would mean that the victim gets one resistance roll, and if he fails he suffers seven cycles.

And that, honestly, seems utterly fair to me.
Works for me.
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Old 09-23-2016, 09:58 PM   #8
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Default Re: Semi-Resistable Cyclic

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Originally Posted by Nereidalbel View Post
Err, if I want something to be contagious and have 7 cycles, I kind of have to pay for Cyclic and Contagious. No GM in their right mind would let me get away with not using those modifiers just because I took a discount for Resistable.
Pretty sure he meant "don't halve the cyclic modifier".
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Old 09-23-2016, 10:15 PM   #9
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Default Re: Semi-Resistable Cyclic

Quote:
Originally Posted by Nereidalbel View Post
Err, if I want something to be contagious and have 7 cycles, I kind of have to pay for Cyclic and Contagious. No GM in their right mind would let me get away with not using those modifiers just because I took a discount for Resistable.
Quote:
Originally Posted by ericbsmith View Post
I think what he means is that Cyclic won't get a point break for Resistible. Normally, if the attack is Resistible, you would halve the cost of the Cyclic enhancement. In this case you'd pay full cost for Cyclic.

So, Resistible (HT-2, -20%), Cyclic (7 cycles, 1 second, +300%) would mean that the victim gets seven resistance rolls, one at the beginning of each cycle. However Resistible (HT-2, -20%), Cyclic (7 cycles, 1 second, +600%) would mean that the victim gets one resistance roll, and if he fails he suffers seven cycles.

And that, honestly, seems utterly fair to me.
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Originally Posted by Nereidalbel View Post
Works for me.
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Originally Posted by Anthony View Post
Pretty sure he meant "don't halve the cyclic modifier".
Yup. What these gentlemen said. Sorry. Was answering while in line at 7-11. Also, I swear the Dude just came in and bought 9 containers of Ben and Jerrys.
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