01-17-2021, 02:05 AM | #21 |
Join Date: Feb 2006
Location: Not in your time zone:D
|
Re: GURPS pitch to d20 players
Templates make character creation easier - any min-max will have been done for you. Dungeon Fantasy rocks.
I'm a roll-player so, in GURPS: - Your Stats matter - they have direct effect on game outcome, skill, damage, survival. - a 1 point Stat increase averages out as a 10% bonus. - cripplingly unlucky rolls are 1 in 200. - the better your skill the better your chance is of being ridiculously lucky (Crit Success can be figured as Effective Skill -10). Compared to D20 games I've tried - 2 points of stat = 5%. Crit Fail 1 in 20.
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
01-17-2021, 04:14 AM | #22 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: GURPS pitch to d20 players
Quote:
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
|
01-17-2021, 08:02 AM | #23 | |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: GURPS pitch to d20 players
Quote:
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
01-17-2021, 08:33 AM | #24 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: GURPS pitch to d20 players
Quote:
The Open-Ended Criticals option for wildcard skills is the most generous keeping the Roll-10 option past 6 so a Wildcard!-26 with no modifiers either critical succeeds (2-16), has a normal failure (17) or critically fails (18) for non-spell skills.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
|
01-17-2021, 09:01 AM | #25 | |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: GURPS pitch to d20 players
Quote:
Probably sufficient to include this under something like: GURPS is flexible. Optional rules allow tuning the game for anything from harsh realism to over-the-top cinematic action, without changing the basic core of the system.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
01-17-2021, 09:36 AM | #26 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: GURPS pitch to d20 players
Quote:
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
|
01-17-2021, 11:36 AM | #27 |
Join Date: Sep 2004
|
Re: GURPS pitch to d20 players
One thing I was wondering about, is how would you go about simplifying skills for new players? I'm no novice, but even I find the standard method of "Skill Name - Level - Relative Level [point cost]" to be intimidating to a new player.
|
01-17-2021, 12:31 PM | #28 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
Re: GURPS pitch to d20 players
Quote:
If you mean, how do you go about simplifying the skills listed in a template, you need to rewrite the whole thing, printing skills in lists instead of in paragraphs. I find templates to be a feature most unfriendly and restrictive to new players. Simple descriptions in normal language about what traits different character types should have are easier to grasp. If you mean, how do you go about simplifying which skills are actually available, I wouldn't do that. Just use GURPS Skill Categories to group them, and it becomes fairly easy to find what you're looking for. I know some people favor turning the entire skill list into wildcard skills, but I find this approach to be exactly opposed to what I like about GURPS. |
|
01-17-2021, 03:02 PM | #29 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
|
Re: GURPS pitch to d20 players
Quote:
|
|
01-17-2021, 06:37 PM | #30 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: GURPS pitch to d20 players
Quote:
Cleric: *Advantages: Clerical Investment [5], Blessed or Power Investiture [10], True Faith [15]: [30] *Disadvantages: Duty (Church/Order 12-) [-10], Vow (varies) [-10]: [-20] *Skills: Crossbow (E)-DX, First Aid/TL (E)-IQ, Theology (H)-(IQ-2), Melee Weapons (Axe/Mace (A)-(DX-1), Knife (E)-DX, and Spear (A)-(DX-1)), Occultism (A)-(IQ-1), Shield (E)-DX, Throwing (A)-(DX-1), Ritual Magic (skill) (VH)-(IQ-3): [10] *Optional Advantages: Legal Immunity (w/ Diplomatic pouch); Talents (Close to Heaven; Close to Hell; Devotion; Healer) *Optional Skills: Diagnosis/TL (H) -(IQ-2), Esoteric Medicine (H)-(Per-2), Hidden Lore (A)-(IQ-1), History (H)-(IQ-2), Literature (H)-(IQ-2), Naturalist (H)-(IQ-2), Physician/TL (H)-(IQ-2), Survival (A)-(IQ-1) *Optional Wildcard Skills: Cleric!, Theurgy!
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
|
Thread Tools | |
Display Modes | |
|
|