01-25-2021, 05:36 PM | #21 | |
Join Date: Dec 2007
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Re: Complexity for computers and the real world
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Last edited by David Johnston2; 01-25-2021 at 05:40 PM. |
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01-25-2021, 09:27 PM | #22 | |
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Re: Complexity for computers and the real world
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So I would say Complexity 2 for a 1970s minicomputer perhaps 3 for the ones using LSI.
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01-25-2021, 11:04 PM | #23 |
Join Date: Dec 2007
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Re: Complexity for computers and the real world
So when you say "minicomputer" you mean what High Tech calls a mainframe at 400 lbs? Still less juice than a TL 8 desk top though.
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01-25-2021, 11:47 PM | #24 | |
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Re: Complexity for computers and the real world
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While I have figured out some reasonable examples based on year I am kind of hitting a wall for Late VLSI and above. What is a good example of a computer that fits into the Late VLSI class as I can't think of any major innovations c 2000.
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01-26-2021, 04:47 AM | #25 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Complexity for computers and the real world
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As for names, "minicomputer" is what that size was called when it first came out; we had one in the lab for my assembly language course in 1972. So that's the name I used in tracing the historical sequence. But the meaning of any size class name in GURPS is the meaning that it is assigned in the relevant books, for gaming purposes; it can't be expected to exactly track real world usage. Treat it as a "term of art." It might be interesting to see a catalog of computer models from the 1940s to the 2020s, comparable to various catalogs of guns, with exact GURPS specifications for each, but I'm not the right author for that book; I was just trying to provide a set of conceptual tools that could be used by GMs to describe computers in their worlds as a somewhat closer approximation to the actual history than the standard treatment allows.
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01-26-2021, 07:19 AM | #26 | |
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Re: Complexity for computers and the real world
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Also there are real world examples where the conceptual tools suggest results that are off the rails. For example, the M1 Mac mini is a Medium Computer that is Compact (x2) and fast (x20) so by the table is should cost x40 times what is a "normal" Medium Computer. But it doesn't; if anything it is cheaper then its Intel predecessor even before you factor in inflation.
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01-26-2021, 07:53 AM | #27 | ||
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Complexity for computers and the real world
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I'm not noticing "cheaper," by the way. I bought one not long after they came out, and they seemed to be comparable in price to my previous Mac Mini.
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01-26-2021, 08:33 AM | #28 | |||
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Re: Complexity for computers and the real world
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There is more to the M1 Macs speed then their CPU: their use of RISC, how they manage RAM (unified memory), a SSD which they can use as extra RAM, and an OS written for the CPU. Quote:
The 2020 M1 Mac Mini is fast compared to the 2018 i5 Intel Mac mini, right? Ego it is Fast which is x20 cost by the table. But the base cost at release of the 2018 i5 Intel Mac mini was $1099 while the base cost of a 2020 M1 Mac Mini is $699.
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01-26-2021, 09:34 AM | #29 |
Join Date: Jan 2014
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Re: Complexity for computers and the real world
Honestly, I think that any scheme that places a 2001 XP box, a 2007 Nintendo Wii, a 2014 iPad, and a 2020 Android smartphone in different complexity brackets is probably too fine grained to be useful. I might be trying to counter my IT bias too much, but I think GURPS needs chunky complexity levels that can be understood by people who have Incompetence (Computers). Maybe complexity levels like this:
1) Calculators 2) Early PCs (i.e. pre 2000) 3) Modern PCs (i.e. Post 2000) 4) Modern Datacenters 5+) Future Computers Given that exact complexity is only really useful for Cryptography and sapient AI, I don't think there should be a strong focus on Complexity. |
01-26-2021, 10:23 AM | #30 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Complexity for computers and the real world
Part of the issue is the lack of things to do WITH computers. The only interesting software I can think of are from Pyramid 3/21 for cyberpunk games. Otherwise software tends to be about as interesting as the rations listed in your backpack.
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complexity, computer |
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