02-18-2017, 12:53 PM | #31 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid #3/100: Pyramid Secrets
Not written up, though it would be easy enough using the rules here.
It would be either a mix of IP and VP or VP with optional debt.
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02-18-2017, 01:10 PM | #32 |
Join Date: Oct 2008
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Re: Pyramid #3/100: Pyramid Secrets
In the impulse control article there is a "Rerolls only" aspect. What is that supposed to do?
Edit: On second reading on the article I noticed that there is "Lucky Break" option. So it is a apparently a bug when the Luck was written as "As for Daredevil, but with Aspected, Rerolls only (-20%)." Instead of "As for Daredevil, but with Aspected, Lucky Breaks only (-20%)" as is should be or that the luck stays as it is and the "Lucky breaks" should have been named "Rerolls". Or maybe is is just deliberate confusion. Last edited by weby; 02-18-2017 at 01:47 PM. |
02-18-2017, 05:19 PM | #33 | ||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/100: Pyramid Secrets
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Actually, it should have just said "Lucky Breaks" - that was a bit of lgeacy garbage that somehow got through. The price of multiple iterations of a system I'm afraid.
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02-19-2017, 07:47 PM | #34 |
Join Date: Apr 2016
Location: São Paulo, BR BR
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Re: Pyramid #3/100: Pyramid Secrets
A Question on "Fashion Forward": How compatible is it with the 'Armor Rules' from Pyramids 3-52/3-85/3-96? For instance, a Vest on Fashion Forward is stated to weight 0.5 and cost $32, when a TL 9 basic nanoweave vest with DR 0 weights 0.03, and costs $29. (Though my math is probably wrong). At the same time, as Celti has said, High Tech says that clothes get lighter with high TL.
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02-19-2017, 09:40 PM | #35 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid #3/100: Pyramid Secrets
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It has a breakdown of clotihn by pice with weights so use tthat for the armor article and your good. Does not address if the armor cost counts toward fashion but I would say no and it kind ofg hints at that I think.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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02-20-2017, 09:45 AM | #36 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/100: Pyramid Secrets
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02-20-2017, 05:44 PM | #37 |
Join Date: Aug 2004
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Re: Pyramid #3/100: Pyramid Secrets
I bought this issue for the Impulse Points article, and wasn't disappointed. Sure, I've got my nitpicks (Villain Points strikes me as a poor naming choice when contrasting with Impulse Points, and I'd go with Trouble Points as the default name instead; but that's why you've got a box for alternate names); but they're only nitpicks.
Here's an interesting one: IPs as an alternate wealth system. Your IP Advantage corresponds to how much money you're likely to have on hand; the points can be converted to carry our equipment in play; the recovery rate represents your income and is tied to downtime; and points are earned in game by completing tasks that have monetary rewards. |
02-20-2017, 08:50 PM | #38 |
Join Date: Aug 2007
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Re: Pyramid #3/100: Pyramid Secrets
I thought I'd just post a small thank you for the Eidetic Memory by David and the and then the Infinite Guns by Hans.
I've looked through the UT vignettes several times trying to glean everything I could about he universe they imply but I never would have picked the TL as 12^. I could justify 11^ easily but no technologies not appearing at 11^ or earlier are present in the vignettes. The information that TL12^ is at least somewhat common has many implications and will no doubt provoke much thought on my part in the future. Hans was very solid as always and I will no doubt by re-reading his article several times in the future as well.
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02-21-2017, 06:02 AM | #39 | |
Join Date: Oct 2008
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Re: Pyramid #3/100: Pyramid Secrets
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01-26-2018, 08:18 AM | #40 | |
Join Date: Mar 2013
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Re: Pyramid #3/100: Pyramid Secrets
I think I found a mistake in Realistic Injury.
p.32, Lasting Partial Injuries: Quote:
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Tags |
partial injury expanded, pyramid 3/100 |
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