04-22-2015, 02:30 PM | #1 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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[Sorcery] Innate Attack-based Cleaning Spell
I've been using and love The Power of Sorcery from Pyramid #3/63, p. 4–10. However, statting up some utility spells as advantages can get a little awkward.
The one I'm struggling with right now is a cleaning spell. What I have: Corrosion Attack 0d+1 (Area Effect, 2 yards, +50%; Accessibility, only mundane contaminants, stains, and vermin, -XX%; No DR Reduction, -20%; Costs Fatigue, 1 FP, -10%; Magical, -10%) [?]. What's a fair price for that Accessibility? It's going to be pretty significant, considering the vast majority of things you'd want to destroy aren't covered by it. I'm envisioning it destroying dirt, blood and bloodstains, fleas and lice (but not monstrous or magical insects) — perhaps even drying out a garment by destroying the water trapped in the weave. -40%? -60%? -80%? I could justify any of those to myself, but can't decide. |
04-22-2015, 02:36 PM | #2 |
Join Date: Jun 2013
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Re: [Sorcery] Innate Attack-based Cleaning Spell
I wouldn't bother with an Innate Attack - the ability to rapidly and perfectly clean something up seems like a Perk to me, and with it having Magical and Costs FP I'd say it's most certainly Perk territory.
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04-22-2015, 02:47 PM | #3 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Sorcery] Innate Attack-based Cleaning Spell
I'd agree with you, except you can't stack half a dozen levels of Area Effect on a perk to clean an entire castle at once as a simultaneous show of goodwill and demonstration of might. ^_^
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04-22-2015, 02:58 PM | #4 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Re: [Sorcery] Innate Attack-based Cleaning Spell
Destroying things, not characters, is usually built as Create (Destruction only) from Powers. It has built-in limitation of affecting only inanimate objects. Though you still has to evaluate the breadth of category.
Don't forget to add Selective Area. And decide in advance, whether Dirt, Dust and Mud Elementals and Golems are animate or inanimate for this ability.
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04-22-2015, 03:02 PM | #5 | |
Join Date: Jun 2013
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Re: [Sorcery] Innate Attack-based Cleaning Spell
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Overall, it's a base [1.5] (call it [2]) ability with a bunch of stuff that changes it to [1], and it starts out affecting a 2 yard radius. Each additional level of Area Effect costs an additional [1], so one that clears a 128-yard radius costs [7]. |
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04-22-2015, 03:12 PM | #6 | |||
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Sorcery] Innate Attack-based Cleaning Spell
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04-22-2015, 03:41 PM | #7 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Sorcery] Innate Attack-based Cleaning Spell
Why aren't you just afflicting a perk? Just do Affliction (Advantage, Shtick (Always Clean), +10%) and go from there? You'll need to add Sorcery modifiers, of course.
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04-23-2015, 07:37 AM | #8 |
Join Date: Jun 2013
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Re: [Sorcery] Innate Attack-based Cleaning Spell
Probably because that costs a lot more. My suggestion ended up - while overcharging a bit - at a total of [1] per level of Area Effect the ability has. With Magical and Costs 1 FP (which could be dropped, as -5% doesn't change the price at all here), your suggestion costs [10], and a building resists with a roll against HT+SM (a typical building might be HT 10, while a fortress or castle is probably HT 12). So, for the same price as the ability to affect a 1024-yard radius with my version, your version would let the character affect a typical two-story house (SM+6 or so) around one time every 50 attempts.
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04-23-2015, 11:12 AM | #9 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Sorcery] Innate Attack-based Cleaning Spell
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04-23-2015, 02:01 PM | #10 | |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: [Sorcery] Innate Attack-based Cleaning Spell
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It'll take 8 extra points before you're paying an ability cost other than 1 point, and you don't have to take it if you don't want, but it seems like the most obvious way to get around something annoying to me. And of course there's the fact that there are now canonical examples of "leveled perks" |
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