02-24-2005, 12:01 AM | #1 |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Infinite Worlds and GURPS settings
From the Infinite Worlds blurb:
"Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not!" Does this also include Transhuman Space? Or GURPS Traveller? Or all the other SF settings set in a time after the "Absolute Now" of Homeline and Centrum?
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02-24-2005, 12:09 AM | #2 |
Join Date: Aug 2004
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Re: Infinite Worlds and GURPS settings
I don't see why not. While many people may be tempted to "play by the rules" and disallow any date past 2027 (Is that right?), some intrepid GMs may decide to go their own way and tweak the rules or situation to allow something like that to happen in their game. The IW meta-setting is intended to open up possibilities, not restrict them, so I don't think anyone would mind if you went with the spirit, if not the letter, of the book.
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02-24-2005, 03:33 AM | #3 |
Join Date: Dec 2004
Location: Netherlands
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Re: Infinite Worlds and GURPS settings
I second that. Besides, those settings need not necessarily be beyond the "absolute now". It is conceivable that in those alternate realities humanity started to develop slightly earlier than in our world (A couple of decades or centuries maybe? In fact even millennia aren't much on a scientific scale here.), yet otherwise developed in a remarkably similar fashion with a large "common history".
This rationalization could be pushing the limits of hard science ofc, and it makes the "absolute now"-restriction effectively useless. Still, it works. Last edited by Harald B; 02-24-2005 at 03:37 AM. |
02-24-2005, 03:51 AM | #4 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Infinite Worlds and GURPS settings
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02-24-2005, 06:17 AM | #5 | |
Join Date: Jan 2005
Location: Old York
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Re: Infinite Worlds and GURPS settings
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02-24-2005, 07:52 AM | #6 | |
Join Date: Aug 2004
Location: Olathe, KS
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Re: Infinite Worlds and GURPS settings
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But I can see a GM using them if they want. Personally I think it might be tricky for the Infinity Inc to try to sneak around in the Transhuman world unless they use some form of magic to bypass the high security of the 5th wave countries.
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Bob Gilson Mib#3477 Formally Bobzilla GURPS Checker for Prime Directive |
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02-24-2005, 08:20 AM | #7 |
Join Date: Aug 2004
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Re: Infinite Worlds and GURPS settings
Being the game is called "Infinite Worlds" I'd imagine that there should be no limit to what world your PCs can land on.
Transhuman Space? Traveller? Discworld? Samarai Jack? The Marvel Universe? The World of Darkness? Harry Turtledove's World War Saga? I have no problem sending my PCs to any of those worlds, and beyond. |
02-24-2005, 10:45 AM | #8 |
Join Date: Sep 2004
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Re: Infinite Worlds and GURPS settings
I'd imagine interaction between Homeline and higher-tech Parallels could be similar to Earth's interactions with ultra-tech alien civilisations in Stargate SG-1... Perhaps the "No more advanced Parallels" bit is a lie created by Infinity Inc, to preserve the status quo in Homeline while they seek to acquire some of those advanced worlds' technology...
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02-24-2005, 10:47 AM | #9 |
Join Date: Sep 2004
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Re: Infinite Worlds and GURPS settings
Alternatively, I wonder if the Infinite Worlds book would be a good sourcebook to work on a "Crossover World" type setting, like Grim Jack's Cynosure, or *cough*Palladium's Rifts*cough*...
...I just love the idea of a setting where different genres can collide together. Which is one of the reasons I like GURPS so much. |
02-24-2005, 10:49 AM | #10 |
Join Date: Sep 2004
Location: Lexington, KY
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Re: Infinite Worlds and GURPS settings
According to the archive of the 2/4 Ken Hite chat, it's pretty much up to the GM whether to include TL9+ worlds: "[H]igher-tech realities have a much higher chance of messing up crosstime adventures. Better detection, deadlier weapons, etc. [T]here are a few higher-tech worldlines in the IW setting, but they're very dangerous and restricted."
Hopefully, we won't have to wait much longer to see what's actually in IW, since it's shipping now. (I'm owed a copy from the lookalikes contest, so was glad to hear that news.) |
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