10-24-2018, 09:03 AM | #21 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Disadvantage of the Week: Frightens Animals
Immunity to Influence skills?
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Bill Stoddard I don't think we're in Oz any more. |
10-24-2018, 09:30 AM | #22 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Basic] Disadvantage of the Week: Frightens Animals
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Compare this to the "Can be turned by True Faith" quirk that's emerged as the default trait for things like demons, supernatural zombies, and such. In that case, your reactions to the trait (True Faith) are pretty limited: you have to avoid the True Faith character, no excuses. But it's still worth no more than -1 point. |
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10-24-2018, 12:46 PM | #23 |
Join Date: Aug 2018
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Re: [Basic] Disadvantage of the Week: Frightens Animals
Terror (Always On -20% Animals Only -25%) [17] sounds a lot like the name of this ability, I'd prefer "Disgusts Animals" since negative reaction rolls don't inherently create Fright Checks, as "Frightens" in name implies in contrast to description of function.
As B166 explains: "these modifiers need not be actual Reputations – they could as easily be due to looks, a supernatural aura, etc" Reputation with -4 reaction has a basic cost of -20, so costing -10 could be due to 1/2 from treating "all animals, all the time" as a "large group" according to B27. By comparison something like "everyone but the French" is 2/3, excluding all humans is a smaller group. The -1 to Animal Empaths (base -5, would cost 1/3 rounded down to -1 point quirk for a "small class" like "all literate people in 12th century england) might fall under "so small that, in the GM’s opinion, you would not meet even one in the average adventure, your reputation isn’t worth points" rule. As might "people who see animals react to you", because that would probably require some kind of perception check. |
10-24-2018, 01:00 PM | #24 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Basic] Disadvantage of the Week: Frightens Animals
I'd disagree that "frightens" always suggests "roll on the Fright Check table". A Fright Check is basically a reaction to a quick shock, an instant source of fear. But lots of types of fear don't cause the effects suggested by the Fright Check table, the sort of "frozen for a few seconds, possible disadvantages later from stress" thing. Fear responses to other sorts of stimuli can, indeed, be things like aggression and defensiveness, exactly the sort of thing I'd model with negative reaction modifiers. So I don't think that "Frightens Animals" is particularly in-apt as a name - it's describing why animals tend to have a negative reaction to you.
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10-24-2018, 03:10 PM | #25 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Disadvantage of the Week: Frightens Animals
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Animals react to you with fear and aggression. In the case of my Character, as I mentioned, it hasn't come up as all the animals we tend to encounter are already attacking. Or... hmmm... maybe they're attacking because of my Character, I hadn't considered that possibility before. Mostly I see it as a -1 to doing business In Town as any town animals react badly and thus those who witness this will be summarily of the mindset "There is something wrong with him". In my Character's case it's an Elder Thing thing. |
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disadvantage of the week, frightens animals |
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