Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-18-2018, 02:52 AM   #1
GODSLAYER
 
GODSLAYER's Avatar
 
Join Date: Apr 2017
Default Moving Planets with my Mind

Is this legal:

Affliction 1 (Advantage: Warp ( Based-On Will, +20%), +1200%; Malediction, +200%; Long-Range, +50%; Mental Carrying Capacity, +20%) [157]

Extra Will +8/50 (Super-Effort, +400%) [200]

The Earth is SM+43 (According to P40). By spending a fatigue my Extra Will with Super-Effort adds +50 to my Will, which should be enough to offset the +43 SM of Earth.

Also, since the Warp is based on Will, I should be able to teleport it anywhere I please as well.
GODSLAYER is offline   Reply With Quote
Old 08-18-2018, 08:49 AM   #2
David Johansen
 
Join Date: Dec 2005
Default Re: Moving Planets with my Mind

And it's still cheaper than lifting a buick! :D

In first edition it was Telekinesis that could make the earth move.
David Johansen is offline   Reply With Quote
Old 08-18-2018, 09:58 AM   #3
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Moving Planets with my Mind

Technically? It's legal. Doubt any GM would be crazy enough to allow it, at least, not without some NPC who can undo your insanity.
Nereidalbel is offline   Reply With Quote
Old 08-18-2018, 12:00 PM   #4
malloyd
 
Join Date: Jun 2006
Default Re: Moving Planets with my Mind

Quote:
Originally Posted by GODSLAYER View Post
Is this legal:

Affliction 1 (Advantage: Warp ( Based-On Will, +20%), +1200%; Malediction, +200%; Long-Range, +50%; Mental Carrying Capacity, +20%) [157]
Affliction (Advantage) is fundamentally broken, particularly the way some people insist on interpreting it. It was a terrible idea to bundle it into Affliction. Still if I allowed this at all, it would allow the *planet* to make a Will roll to teleport itself, it wouldn't allow *you* to move it. The reasonably clear intent of Affliction (Advantage) is to give the target an advantage, any way you can twist it that the target wouldn't consider advantageous automatically fails. But not everybody interprets it that way.
__________________
--
MA Lloyd
malloyd is online now   Reply With Quote
Old 08-18-2018, 12:03 PM   #5
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Moving Planets with my Mind

Quote:
Originally Posted by Nereidalbel View Post
Technically? It's legal. Doubt any GM would be crazy enough to allow it, at least, not without some NPC who can undo your insanity.
Super Effort is not a universal enhancement, it is limited to specific advantages explicitly, so how is it legal?
AlexanderHowl is offline   Reply With Quote
Old 08-18-2018, 01:23 PM   #6
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Moving Planets with my Mind

Quote:
Originally Posted by malloyd View Post
Affliction (Advantage) is fundamentally broken, particularly the way some people insist on interpreting it. It was a terrible idea to bundle it into Affliction. Still if I allowed this at all, it would allow the *planet* to make a Will roll to teleport itself, it wouldn't allow *you* to move it. The reasonably clear intent of Affliction (Advantage) is to give the target an advantage, any way you can twist it that the target wouldn't consider advantageous automatically fails. But not everybody interprets it that way.
I don't agree. There are effects that are perfectly reasonable to have imposed on someone against their will, as disadvantages, but that are normally priced as advantages. Invisibility, or Altered Form (Wolf), or even Create (Transmute Solid Matter to Gold) could be a curse if you couldn't shut it off. And being instantly transported to some random other location could be a curse.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
Old 08-18-2018, 01:39 PM   #7
starslayer
 
Join Date: Dec 2006
Default Re: Moving Planets with my Mind

1. Rule of 16 will be in effect; even if you can overcome the massive SM of the planet earth you will have less than a 50% chance of actually moving it.

2. As AlexanderHowl pointed out super-effort on will is not valid, and there is no 'super-effort' for your effective willpower on afflictions.

3. This making an end run on afflicting every being on the entire planet, you don't get to do that- so the actual resistance of the planet earth for a malediction affliction will be: Highest willpower on the planet + planet SM + population of the planet (So for earth <highest will on the planet> + 43 + 9 billion)
starslayer is offline   Reply With Quote
Old 08-18-2018, 02:29 PM   #8
GODSLAYER
 
GODSLAYER's Avatar
 
Join Date: Apr 2017
Default Re: Moving Planets with my Mind

Quote:
Originally Posted by starslayer View Post
1. Rule of 16 will be in effect; even if you can overcome the massive SM of the planet earth you will have less than a 50% chance of actually moving it.

2. As AlexanderHowl pointed out super-effort on will is not valid, and there is no 'super-effort' for your effective willpower on afflictions.

3. This making an end run on afflicting every being on the entire planet, you don't get to do that- so the actual resistance of the planet earth for a malediction affliction will be: Highest willpower on the planet + planet SM + population of the planet (So for earth <highest will on the planet> + 43 + 9 billion)
#1. Is correct.

#2. Is wrong. Super-Effort on Extra Will is talked about in Supers.

#3. I've never seen that formula used. The closest thing might be the AE rules in Powers.

I think it's perfectly reasonable to rule that the Affliction wouldn't work because of all the people on the Earth. Etc. That's probably a whole other discussion.

But for something like the Moon, or another uninhabited planet, this power should work.
GODSLAYER is offline   Reply With Quote
Old 08-18-2018, 04:15 PM   #9
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Moving Planets with my Mind

Supers (p. 29) specifically states under Warp that: One who has Mental Carrying Capacity can apply a +400% Super-Effort modifier to his Will! Its only effect is to raise his mental carrying capacity as figured from his Will (defined below), so you can only apply Super-Effort to Will for the explicit purpose of increasing Warp carrying capacity, not for improving Afflictions or any other abuse of the rules.
AlexanderHowl is offline   Reply With Quote
Old 08-18-2018, 07:20 PM   #10
Mysterious Dark Lord v3.2
 
Mysterious Dark Lord v3.2's Avatar
 
Join Date: Mar 2005
Location: The deep dark haunted woods
Default Re: Moving Planets with my Mind

This would allow a 500-point Super to actually play at Cosmic levels. At least be a significant plot point - the teleporter in question could also transport starfleets as well as steal planets.
__________________
"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power."
- Sam Starfall from the webcomic Freefall
Mysterious Dark Lord v3.2 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:41 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.