03-10-2016, 03:57 AM | #1 |
Join Date: Mar 2013
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[DF] Fright Checks in Dungeon Fantasy
How frequent should be these checks? In which situations? DF is about kicking monstrous asses, and many horrific things are almost nothing uncommon. But in each template are things like Fearlessness or Unfazeable, and there are perks benefitting Fright Checks.
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03-10-2016, 04:07 AM | #2 |
Join Date: Oct 2008
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Re: [DF] Fright Checks in Dungeon Fantasy
Frightening things are an important part of the genre, but normally scary things should not cause fright checks. Thus all those things about seeing bodies or normal monsters should not cause such, but being confronted by a ghost or dragon, calls for a fright check.
Thinking about it, I would not really use standard fright checks for anything, but quite many things have dread in the genre(dragons, mummies, all manner of screamers, ghosts and many many more), where those advantages help. |
03-10-2016, 04:22 AM | #3 |
Join Date: Mar 2013
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Re: [DF] Fright Checks in Dungeon Fantasy
Hmm some guidelines maybe?
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03-10-2016, 05:22 AM | #4 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [DF] Fright Checks in Dungeon Fantasy
If the monster has Terror on its character sheet, then it surely has the power to cause Fright Checks. Beyond that, the GM can determine that any situation is scary enough to warrant a Fright Check, but DF PCs should be pretty hard to faze...
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03-10-2016, 06:03 AM | #5 |
Join Date: Sep 2004
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Re: [DF] Fright Checks in Dungeon Fantasy
I had this idea for a kind of "Fear Resistance" advantage. Mainly using Will with the limitation (against Fear checks only). Not sure how much of a bp percentage that would be though. 50%?
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03-10-2016, 06:27 AM | #6 | |
Join Date: Jun 2013
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Re: [DF] Fright Checks in Dungeon Fantasy
Quote:
As for Fear Checks in DF, I'd probably limit it to foes who specifically have Terror or similar. Given, you as GM will be making most such foes, so I'd say it's only really appropriate on Bosses (although you might have the occasional Elder Thing Worthy have such a trait), and even then probably no more than a quarter of those are likely to cause them. That's assuming a sort of "standard" DF - if your DF has horror overtones, Fright Checks are going to be much more common! |
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03-10-2016, 06:28 AM | #7 |
Join Date: Jul 2008
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Re: [DF] Fright Checks in Dungeon Fantasy
You know Fearlessness already exists, right?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
03-10-2016, 06:59 AM | #8 |
Join Date: Jul 2006
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Re: [DF] Fright Checks in Dungeon Fantasy
Maybe also when encountering immune monsters and especially interesting attacks - being engulphed by slimes, having huge crusher traps go off near you, being bathed in dragon fire ... that sort of thing.
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03-10-2016, 09:08 AM | #9 |
Join Date: Dec 2008
Location: Behind You
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Re: [DF] Fright Checks in Dungeon Fantasy
GURPS Horror P.139 has the best source of fright check guidelines. Talks about many concepts of a fright check you may not have considered from dead bodies to monsters and supernatural happenings, as well as sudden secret revelations that blow your mind.
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03-10-2016, 09:17 AM | #10 | |
Join Date: Jul 2008
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Re: [DF] Fright Checks in Dungeon Fantasy
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The Horror section is good, but isn't self-contained: you also need the Basic Set page. EDIT: It also, in my opinion somewhat unfortunately, throws a big X-factor to pure unsupported judgement: It notes that fright check modifiers depend heavily on who is making the check in ways that don't have any mechanical infrastructure. I'd think that for most DF heroes giant monsters, slimy monsters, piles of mutilated corpses, and undead all rate as business as usual, nothing to get worked up about. But there's no way to mechanically encode this.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 03-10-2016 at 09:25 AM. |
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