08-02-2016, 06:37 AM | #16 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [Basic] Skill of the week: Physician and Physiology
Quote:
The same applies here. You should roll for things were dramatic tension matters and you should aim for fewer, rather than more, rolls, especially during moments as tense as a fight scene. You want that roll, and the tension of the moment, to turn on whether the character hits or is hit. Can you imagine the anti-climax of passing your physiology roll ("Oh, I remember where a Vulcan heart is!") only to miss? And then next turn, forgetting where the heart is, so you can't make that particular attack? That doesn't sound like a rollicking good time to me. That sounds like a bundle of bureaucratic frustration in the name of "realism." I like realism, but I don't like excessive rolling. I think an "anatomical familiarity" is a sufficient nod to realism (If you don't have it, you don't know where a vulcan heart is. Too bad!") without requiring constant, moment-by-moment rolls. And for those rare edge cases where players really aren't sure if they'd know, roll IQ or Physician.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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basic, physician, physiology, skill of the week |
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