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Old 03-13-2016, 01:23 PM   #1
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default Need help with advantage/disadvantage limitation and modifiers

Once again I consult the collective on matters that I have little to no experience with.

I'm trying to design a "vitality pool" for HP for a caster that casts using HP only.

But I do not know how to make it work the way I want it to...

So. What I want to happen, ideally anyway, is to have a Vitality pool that doesn't refill naturally. The only way to refill it is with a leaching attack. Once a leaching attack succeeds and it fills the pool, than that can be used as a "mana bar" so to speak. Then at the end of combat or some 10 minutes or so whichever comes first, it will wear off and deplete back to 0.

And to add a trick to the mix, I would like to have a way to convert that pool to their actual HP if even at an unfavorable ratio.

Buuuuttttt I have no idea on what limitations or modifiers to use to make this possible.....
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Old 03-13-2016, 01:31 PM   #2
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Need help with advantage/disadvantage limitation and modifiers

Buy a Vitality Reserve, and slap Special Recharge on it. Then limit Leech to "only fills ER (aka VR). As for depleting after combat and healing the PC, I'd say it can drain itself into HP/FP at the same 1:3 ratio of Leech.
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Old 03-13-2016, 01:46 PM   #3
Jaware
 
Join Date: Aug 2015
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Default Re: Need help with advantage/disadvantage limitation and modifiers

Quote:
Originally Posted by Nereidalbel View Post
Buy a Vitality Reserve, and slap Special Recharge on it. Then limit Leech to "only fills ER (aka VR). As for depleting after combat and healing the PC, I'd say it can drain itself into HP/FP at the same 1:3 ratio of Leech.
Any idea what book and what page the numbers would be found in?

I would assume that having leeching limited to only filllling the VR would count as some sort of limitation for it.

Also this might be off topic but would there be a way to use leeching like some sort of follow up for some sort of innate attack? Like I don't know a fireball like spell attack with the leeching effect taken into consideration after damage has been applied?

I am not very familiar with magic and powers etc. I usually run Sci-Fi games
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Old 03-13-2016, 01:57 PM   #4
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Need help with advantage/disadvantage limitation and modifiers

Buy Leech as Ranged with Cosmic Follow-Up (+50%). Again, use the same pricing as Only Fills ER for your Leech to only fill your VR. VR itself is linked in my first post.
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Old 03-13-2016, 02:15 PM   #5
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default Re: Need help with advantage/disadvantage limitation and modifiers

Quote:
Originally Posted by Nereidalbel View Post
Buy Leech as Ranged with Cosmic Follow-Up (+50%). Again, use the same pricing as Only Fills ER for your Leech to only fill your VR. VR itself is linked in my first post.
Sounds like a plan.

I was thinking about making it like an actual spell. Where it's learned etc.

And having it almost like fireball where you can feed extra effort into it per turn for up to 3 turns like the fireball spell. Then as that follow up, it would fill the reserve at 1/3rd that damage after dr, injury, and all that stuff etc.

I don't know how to go about that..... But I will figure it out eventually.
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Old 03-13-2016, 02:19 PM   #6
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Need help with advantage/disadvantage limitation and modifiers

Building a new spell in Standard Magery is...not simple. The easiest ways to do what you're after are Spells as Powers and Imbuements. Just be careful with what you allow with Imbuements.
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Old 03-13-2016, 02:33 PM   #7
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default Re: Need help with advantage/disadvantage limitation and modifiers

Quote:
Originally Posted by Nereidalbel View Post
Building a new spell in Standard Magery is...not simple. The easiest ways to do what you're after are Spells as Powers and Imbuements. Just be careful with what you allow with Imbuements.
And that is the part where I am unfamiliar with as I don't know what imbuements even are much less where to find the stuff for them...
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Old 03-13-2016, 02:43 PM   #8
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Need help with advantage/disadvantage limitation and modifiers

Quote:
Originally Posted by Jaware View Post
Any idea what book and what page the numbers would be found in?
Energy Reserve, which Vitality Reserve is based on, is from Powers, p119.
Quote:
Originally Posted by Jaware View Post
And that is the part where I am unfamiliar with as I don't know what imbuements even are much less where to find the stuff for them...
Imbuements are a new advantage, found in Power-Ups 1: Imbuements.
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Old 03-13-2016, 02:52 PM   #9
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default Re: Need help with advantage/disadvantage limitation and modifiers

Quote:
Originally Posted by johndallman View Post
Energy Reserve, which Vitality Reserve is based on, is from Powers, p119.

Imbuements are a new advantage, found in Power-Ups 1: Imbuements.
Yea I remembered where ER was, but not imbuements. I think I have that book laying around here somewhere..... Hopefully......
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Old 03-13-2016, 04:58 PM   #10
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default Re: Need help with advantage/disadvantage limitation and modifiers

Quote:
Originally Posted by Nereidalbel View Post
Building a new spell in Standard Magery is...not simple. The easiest ways to do what you're after are Spells as Powers and Imbuements. Just be careful with what you allow with Imbuements.
I dug around and found the book with the imbuements in it. I don't think that's what I'm looking for...

Could you elaborate for me?

Last edited by Jaware; 03-13-2016 at 05:23 PM.
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