01-04-2016, 11:01 AM | #41 |
Join Date: Feb 2013
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Re: [Basic] Skill of the week: Knot-Tying
Hate to quibble, but what spiders do seems more professional skill Weaver than Knot-tying.
Anybody ever try a default from Literacy (Inca) for reading/tying a quipu?
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01-05-2016, 07:30 PM | #42 | |
Join Date: Apr 2010
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Re: [Basic] Skill of the week: Knot-Tying
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core knot-tying tasks--use knot-tying (Dex) or a default, e.g. climbing -4 (Dex) core climbing tasks--use climbing (Dex), even if those tasks involve a rope and basic knots (e.g. securing yourself with a rope as described on pg. 349). very knot-intensive climbing tasks, like improvising a rope ladder for a climbing-incompetent party member--use knot-tying (Dex) or a default writing a book about climbing or knot-tying, shouting instructions to someone else to tie a knot or make a crux climbing move, etc. --knot-tying or climbing (Int), as well as Writing, Leadership, etc. as appropriate. designing a rope apparatus, like a substantial rope bridge--use some sort of engineering or inventor skill, aided by knot-tying (IQ) for the design, knot-tying (Dex) for the construction. What constitutes a core knot-tying task, a core climbing task, an engineering project, etc. is going to be a gm call, with substantial grey areas, just as there might be grey areas between mechanic and engineering, tracking and survival, stealth and camouflage, shadowing and observation, etc. But the fact remains that knot-tying is a Dex-based skill that allows you to "make a noose, tie someone up, etc." That implies that even though the skill is Dex-based, the knot-tier knows the best knots to use for that noose, those rope bonds, etc. without making any IQ-based rolls. And so someone defaulting knot-tying from climbing--our giant sentient squirrel--can also perform core knot-tying tasks with pure Dex, no IQ-based roll required. It doesn't matter that the giant squirrels of Planet Nutzoo have never seen a rope and are kinda dumb; they have Climbing, and under the rules Climbing allows knot-tying tasks to be performed using Dex (at -4). In fact, the squirrels can perform simple rope-related climbing tasks at full Climbing (Dex), limited only by familiarity penalties. Any further rope-related deficit on the part of the Planet Nutzooians must be explained by some factor outside the skills themselves. |
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11-16-2016, 03:36 PM | #43 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Knot-Tying
The skill just got used! For reasons not convenient to describe, the party needs to store a stevedore in a hot steamy boiler room for a couple of hours. The knot-tying roll was to make sure that the ropes could be untied after a couple of hours in that atmosphere.
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11-16-2016, 08:49 PM | #44 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Basic] Skill of the week: Knot-Tying
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11-17-2016, 07:22 AM | #45 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Basic] Skill of the week: Knot-Tying
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It must be able to cover lifting freight aboard as well as getting cannon to the top of a cliff inland, as these are functionally the same tasks and both well-attested in the kind of fiction which has Age of Sail naval officers. I've always been hesitant to call it Engineer (Sailing Ship), as that seems narrower than the rigging tasks that naval officers often undertake and it also seems to include knowledge that not every naval officer would have,* but maybe that's the best fit. *But the shipwrights and carpenter would.
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11-17-2016, 07:26 AM | #46 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Basic] Skill of the week: Knot-Tying
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11-17-2016, 07:28 AM | #47 |
Join Date: Sep 2007
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Re: [Basic] Skill of the week: Knot-Tying
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11-17-2016, 07:34 AM | #48 |
Join Date: Mar 2006
Location: Iceland*
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Re: [Basic] Skill of the week: Knot-Tying
Does Freight Handling cover a situation where a PC and his loyal crew of sailors have to get a cannon weighing some two tons from the beach to the top of a cliff?
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11-17-2016, 07:55 AM | #49 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Knot-Tying
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11-17-2016, 07:55 AM | #50 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Skill of the week: Knot-Tying
Quote:
I would favor Freight Handling before I would favor knot tying, certainly. Freight handling talked about loading and unloading vehicles, not hauling cannon to the tops of mountains, but then again, the initial proposal of "Engineer (Rigging)" didn't either. If this was going to be an important skill in a campaign (and I can see it being so), I'd probably make it a specialization of Teamster. Engineer (Rigging) might be a valid specialty as well. Actually, Engineer (Combat) probably should cover it in some settings. If It just came up, I'd try to get the PC's to scrape together a cocktail of relevant skills, base all on IQ, and use the lowest. For example: Freight handling, climbing, and leadership.
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