01-01-2016, 03:19 PM | #21 |
Join Date: Aug 2004
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Re: [Basic] Skill of the week: Knot-Tying
Knot-Tying is also useful for stage magicians. Especially since it is possible to create knots that are _very_ hard to undo... unless you know the trick. And then you can undo them quite quickly indeed.
I have included it in Stage Magician! for a character I play in a Pulp heroes game. It is useful for tying people up of course, but it is also (as mentioned) a hidden combat skill inside that bang skill: after a parry or grapple, use a QC of Knot-Tying vs DX (or grapple skill I believe) to bind people up like a bola. Once they are tied up, well... you can be as nice or mean as you like. Pairs well with the Lasso, Bola, and/or Flail skills, to never be without a weapon if you have a rope (and some rocks for the latter two skills), and a weapon that can pass unnoticed no less. Targeted Attack (Neck) is useful here. A Lariat used with enough skill is dangerous to parry, can choke if you hit the neck, and provides plenty of spare rope to use Knot-Tying with to continue to tie up your victim.
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01-01-2016, 04:17 PM | #22 | ||
Join Date: Jul 2008
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Re: [Basic] Skill of the week: Knot-Tying
Quote:
Quote:
A familiarity penalty is supposed to cover someone that someone who can scale a fitted stone wall naked, but has never done anything remotely notable with cord?
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01-01-2016, 05:00 PM | #23 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [Basic] Skill of the week: Knot-Tying
Quote:
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01-01-2016, 05:20 PM | #24 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Skill of the week: Knot-Tying
Quote:
As for Familiarity - yes it is. Notice that, say, Computer Programming is a single skill. And whenever I pointed out that a person taught to code in C# will have problems with ASM (heck, memory management differences between C# and C are already a big problem that can make things not work) and has a very low chance of being able to even read a programme in Глагол. And even worse in a language made by a genuinely alien civilisation. At least until taught all the required differences and principles that aren't self-evident. But for all those things are subsumed into Familiarities. Not being taught how to use a rope as a Familiarity Penalty? Sure. It's just like Forward Observer including or not including various sets of equipment depending on whether said equipment is appropriate for the TL and army which taught the skill. Or, say, Camouflage, which isn't a /TL skill either. |
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01-01-2016, 05:31 PM | #25 | |
Join Date: Jul 2008
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Re: [Basic] Skill of the week: Knot-Tying
Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-01-2016, 07:16 PM | #26 | |
Join Date: Jun 2006
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Re: [Basic] Skill of the week: Knot-Tying
Quote:
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01-01-2016, 07:58 PM | #27 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [Basic] Skill of the week: Knot-Tying
Quote:
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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01-02-2016, 12:56 AM | #28 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Skill of the week: Knot-Tying
If it's good enough for one skill, it's good enough for others. Idiosyncratic exceptions make systems hard to handle, especially for newcomers.
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01-03-2016, 01:42 AM | #29 |
Join Date: Jul 2005
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Re: [Basic] Skill of the week: Knot-Tying
Met a guy IRL who probably was a Lvl 20 Knot Tier. He was a Scout Leader who won and competing in Scout Leader Knot Tying competitions, the Scouts in his Troop were routinely winning. He had tricks to tie basic knots faster...
It's a skill that I would think anyone in a military, outdoor, or other capacity should have a point in. Given that 11 year olds learn basic knots in less than 200 hours, I would think that you could do anything needed with a point there (big bonuses for basics), but: Tie this guy up blindfolded with sirens going off is another story. The ability to improvise things is pretty cool. The things you can do with one of those paracord safety bracelets is impressive. |
01-03-2016, 06:26 AM | #30 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Basic] Skill of the week: Knot-Tying
Quote:
Most people going around have one of DX 9 with Knot-Tying 5, DX 10 with Knot-Tying-6, or DX 11 with Knot-Tying-7. A person even with a skill of 10 can tie the same knots a lot faster by virtue of needing to take less Extra Time bonuses to succeed reliably.
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