04-22-2013, 03:55 PM | #31 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
|
Re: Knowing the outcome of an attack before choosing to actively defend
Quote:
__________________
Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 04-22-2013 at 04:08 PM. |
|
04-22-2013, 08:23 PM | #32 |
Join Date: Jan 2006
|
Re: Knowing the outcome of an attack before choosing to actively defend
A crit on a melee defense does force the attacker to roll on the critical miss table, however (B 381). This makes high (16+) defenses particularly odious in melee due to the extended crit.
|
04-22-2013, 11:02 PM | #33 | |
Join Date: Aug 2004
|
Re: Knowing the outcome of an attack before choosing to actively defend
Quote:
I've read attacks also but I always position myself so that I'm not in the way. I get hit if I am too slow, position incorrectly or read wrong (one of my kempo instructions told us that not getting hit is the best defense right after attacking first). I've had players use defensive feint and then choose to ignore an attack on themselves based off of their roll. Bottom line, I don't think you lose anything by declaring the defense and doing so opens up lots of tactical options.
__________________
"First Scarran you see, you tell him who his daddy is....tell him Dargo!" |
|
04-23-2013, 12:47 AM | #34 |
Join Date: Apr 2008
Location: Århus, Denmark
|
Re: Knowing the outcome of an attack before choosing to actively defend
Most gameing systems I've seen - onces with a half-decent combat system mind you - use the. "Declarare Attack, Resolce Attack. Declare Defence, Resolve Defence" method like GURPS.
The only ones that come to my mind are: *Millenium's End where you. "Declare Attack. Declare and Resolve Defence, if succesful don't roll Attack other wise do roll Attack" *Riddle of Steel where the whole combat system along with initiative is completely different. Basically it's a Double-Blind and a Pool system, where you have a Combat Pool of a bunch od d10s. Each Combat Round is 2 Exchanges. At first Initiative is resolved by double-blindly choosing either a red die for attack or a white die for defence. White-White means both sides circle and wait for an opening, prepared to defend. Red-White means Red attacks by declaring an Attack Manoeuvre, specifying the type of attack - slash or stab and an angle of attack, and secretly chooses a number of dice from his Pool. The defender then declares a Defensive Manoeuvre and secretly chooses a number of dice. Remember to save dice for the second part of the Exchange. Both sides show their dice and resolve, each die must attain a specific Target Number, and you count the number of successes. If Attacker wins, he hits the other guy, and his Margin of Succes affects damage, plus he keeps Initiative. If Defender wins he not only avoids the attack, but he wins Initiative for the next Exchange. Red-Red means both sides attack, and as no Defenses are rolles both attacks are bound to have massive Margins of Succes and thus do grave damage! There are also a number of clever Manoeuvres to use, like Feints, Disarming, Binding etc. depeding on the weapons used and fighting style. This is by far the most Tactical system I've ever seen, detailed and gritty. Very good for epic duels. It demands that you make hard decisions rather than simply attack each round. Sadly I've never played it much.
__________________
Playing GURPS since '90, is now fluent in 4th ed as well. |
04-23-2013, 05:13 AM | #35 | ||
Join Date: Jan 2010
Location: Brighton
|
Re: Knowing the outcome of an attack before choosing to actively defend
Quote:
Quote:
Last edited by Tomsdad; 04-23-2013 at 03:06 PM. |
||
04-23-2013, 08:00 AM | #36 | |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: Knowing the outcome of an attack before choosing to actively defend
Quote:
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
04-23-2013, 09:10 AM | #37 |
Join Date: Jan 2010
Location: Brighton
|
Re: Knowing the outcome of an attack before choosing to actively defend
Maybe but DanHoward certainly seems to be suggesting it was an error in his judgement (sorry) in that he thought he was safe but in fact wasn't, i.e. it seemed to imply a lack of action on his part.
What you describe would IMO be an attack so great that nothing you could do would have stopped it. Actual that's a point anyone ever tried playing that a critical defence can negate a critical (in RAW it would of course just be an extra roll for the sake of crit fishing). But In my suggestion it would be worth thinking about because you might well do both rolls anyway. |
04-23-2013, 02:33 PM | #38 | |
Join Date: Feb 2006
Location: Not in your time zone:D
|
Re: Knowing the outcome of an attack before choosing to actively defend
Quote:
I like and understand the idea of DECIDE. For ranged combat, I prefer a variant of the Limiting Dodges options from Martial Arts, which is similar to your tweak and DECIDE option 1.
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 04-23-2013 at 03:39 PM. |
|
04-23-2013, 03:08 PM | #39 | |
Join Date: Oct 2005
Location: Ronneby, Sweden
|
Re: Knowing the outcome of an attack before choosing to actively defend
Quote:
At the start of the round you transfer as much as you want of your offensive bonus (OB) to your defensive bonus (DB). There is no actual defensive roll though. An attack is d100 roll + your OB - opponents DB, and look it up on a chart. I think you have to split the OB transferred to DB if you want to parry multiple opponents but that your intrinsic DB (which is mostly how fast you are and armour quality) is full against everyone. The combat round is 10 seconds and does not represent one strike but a series of attacks, feints, and parries. |
|
04-23-2013, 05:16 PM | #40 | |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: Knowing the outcome of an attack before choosing to actively defend
Quote:
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
Tags |
combat, house rules |
Thread Tools | |
Display Modes | |
|
|