06-06-2009, 06:31 PM | #61 |
Join Date: Sep 2007
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Re: Fantasy Setting for GURPS
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06-06-2009, 06:40 PM | #62 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Fantasy Setting for GURPS
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Anyway, you want to play D&D? If you are going really old school you don't even really need a setting. But you want a setting? Yrth Northlands. Northlands also works for Conan. No tweaking necessary. You want King Arthur? Caithness. Swashbuckling? Araterre. Ninjas and Samurai? Sahud. Arabian Nights/Prince of Persia? Al-Haz, Al-Wazif. Gladiators? Megalos? It's all in Banestorm. Pick the sort of game you want and set the game in the appropriate region. ETA: Civil War--Caithness. Revolution--Araterre. Urban Fantasy--Tredroy or Megalos. Merchant Caravaning? All over. Exploration? Ring Islands. You name it...you can do it. Without tweaking. If you want to have cybernetic mutants in your fantasy...you can do that to. Last edited by trooper6; 06-06-2009 at 06:45 PM. |
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06-06-2009, 06:42 PM | #63 |
Join Date: Sep 2004
Location: Medford, MA
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Re: Fantasy Setting for GURPS
Or, if you really, really want to play in the Forgotten Realms, use the Forgotten Realms map and source material. It isn't that big of a deal.
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06-06-2009, 06:48 PM | #64 | |
Join Date: Sep 2007
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Re: Fantasy Setting for GURPS
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The issue raised was not whether it's a "big deal." Of course you could run GURPS Forgotten Realms, if you really, really, really wanted to. Of course, adapating it would be a lot of work. The question is what GURPS has to offer that would not be a lot of work. Yrth, Conan, Fantasy II, and so forth cover a fair amount of ground but do not really cover the mainstream of fantasy. It is much the same issue as with 3e and Supers... you had GURPS IST, and then you had nothing that looked like a conventional super hero universe. To be clear, Yrth is primarily a high fantasy romance setting with some swords-and-sorcery elements. You can shift genres somewhat by setting the game in different regions, but ultimately it is simply not, for instance, a mythic setting, an epic high fantasy setting, an exotic world setting, or a secret history setting. |
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06-06-2009, 09:31 PM | #65 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Fantasy Setting for GURPS
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Is the argument that GURPS needs its own Forgotten Realms, with a stream of supplements and adventures set there? Yuck. I wouldn't buy them. I too find the claim that GURPS lacks quick-to-use settings incomprehensible. I for one appreciate not getting thick books for settings all the time. The time-strapped GM can read a short PDF or section of a book, then make stuff up. Read "Ghost-breakers" from All Star Jam 2004, make a few ghosts and a map of a haunted house or two, then go for it! Read Tales of the Solar Patrol, write up a couple of villians, and start blasting bad guys! What's the problem? You don't have to write a full-length adventure to run a game. Just make it up as you go. And when you do find an odd moment or two, takes some notes of ideas. My most successful games are the ones I don't overprepare for. |
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06-07-2009, 12:40 AM | #66 | |
Join Date: Nov 2005
Location: Seattle, Washington
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Re: Fantasy Setting for GURPS
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WotC's greatest marketing coup was convincing the game-buying public that you needed a setting in a thick hardback book (or better yet, many books) to have a good game -- that only a professionally-designed setting was good enough -- that you weren't really playing D&D unless you'd laid out twenty or fifty bucks for Forgotten Realms or Eberron or Ptolus or whatever.
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06-07-2009, 02:41 AM | #67 | ||
Join Date: Sep 2007
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Re: Fantasy Setting for GURPS
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06-07-2009, 04:16 AM | #68 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Fantasy Setting for GURPS
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http://www.ekkaia.org/rpg/rm/icelist.txt It is a simple matter to convert these to GURPS. Any attempt to copy Tolkien's world by an unlicensed game company would be met with legal action (at worst) or criticised for being the blatant imitation that it is (at best). Last edited by DanHoward; 06-07-2009 at 04:39 AM. |
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06-07-2009, 04:25 AM | #69 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Fantasy Setting for GURPS
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"Cyberware for Yrth" "New names for Yrth" "Yrth without Orcs" The 2 roleplayers who might want to play this sort of game would pay for the magazine and SJ doesn't go broke because the 500 Great-New-Fantasy-Worldbooks he printed only sold 2 copies. Last edited by DanHoward; 06-07-2009 at 04:32 AM. |
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06-07-2009, 10:07 AM | #70 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Fantasy Setting for GURPS
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fantasy, setting, yrth |
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