04-15-2019, 05:10 PM | #71 |
I do stuff and things.
Join Date: Aug 2004
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Re: FnordCon Update
It would be effectively impossible, since everything was created from the same files and printed together. It is possible the text was too small for someone to read.
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Battlegrip.com, my blog about toys. |
04-15-2019, 09:27 PM | #72 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: FnordCon Update
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Very strange. Unfortunately, you played a different game than most of us. I remember seeing you playing at one point at the front left table (if you are facing the stage). I never came over to check your board (I hadn't even learned the game at that point). Now I'm a bit curious if you played more than one game with different boards. |
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04-16-2019, 01:04 AM | #73 |
Join Date: Sep 2004
Location: Oakland, CA, USA
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Re: FnordCon Update
Thanks for the 1:64 replies, Folks.
I only ask because there's something viscerally cool about a nice big demo game for Cons where the whole thing is BIG. And I certainly intend to run this at Cons myself when the time comes. |
04-16-2019, 09:32 AM | #74 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: FnordCon Update
Sam sent me a pic of all the dashboards used at the convention, plus a closeup of one so you can see what we're talking about. Every one of them has control markers visible. 43, I'm sorry, but you're just wrong about the board you played.
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04-16-2019, 11:36 AM | #75 | |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: FnordCon Update
Quote:
This seemed to give the maximum return on defense for the lowest risk. Especially since the equipment also gave an ace token each. Ask the player whose 7 point heavy rockets hit got shrugged off how effective it was. :)
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04-16-2019, 11:49 AM | #76 | |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: FnordCon Update
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1:64 Car Wars looks amazing, no matter what edition it is...and with the new movement rules is probably way more viable without needing a simply absurd amount of table space. The mats we played on at Fnordcon were 36x36...which at 1:64 would be 54x54. That's "slap a pair of 30x72 tables together, and have almost enough room for players to sit on the corners yet too" territory. For comparison's sake, my Tilkendröm is 48x48 at 1:87 [making it 72x72 at 1:64] and it is...intimate...with CWC movement rules because they're covering so much more distance / making so many more maneuvers from turn start to turn start.
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04-16-2019, 02:14 PM | #77 | |
Join Date: Dec 2007
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Re: FnordCon Update
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And, as noted earlier: The instructions we were given were "5 Control markers to start with" -- nothing was said about reductions for Speed, or anything else; and no rules manuals were provided for us to look stuff up for ourselves. I didn't have a camera with me, as I wasn't sure what the rules were for taking photos. (Oh well -- at this point, it really doesn't matter to me.)
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04-16-2019, 03:14 PM | #78 |
Join Date: May 2012
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Re: FnordCon Update
I ran into those speed reduction markers in my second game real hard. Everyone at my first table finished the first game with no tire damage (other than from incoming fire) so I went into my second game thinking, a la Formula De, "If you still have tire points at the end if the game you weren't turning hard enough!"
So I used them :) |
04-17-2019, 12:28 AM | #79 | |
Join Date: Sep 2004
Location: Oakland, CA, USA
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Re: FnordCon Update
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I really like big demo games. However, I'll have to see once I've gotten some games under my belt. ...and an I the only one who thinks this dashboards are really cool!? |
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04-17-2019, 09:18 AM | #80 |
Join Date: Apr 2019
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Re: FnordCon Update
No...you are not. They look good, but even better than that is how functional they are. I was able to play games of car wars without having to hunt for my pencil to tick off damage or modify stats.
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