06-16-2012, 08:18 PM | #1 |
Join Date: Mar 2010
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[Thaumaturgy] Diabolist's Wards & Summoner's Circles
*casts Summon Forum Hivemind*
Okay, so ... my second youngest has decided that his mageling shall be skilled in circles, runes and wards; evidently taking inspiration from the Diabolists and Summoners in Palladium Fantasy. In building a Symbol Magic Lexicon based on the Diabolist Wards and a Ritual Magic Path/Book based on the Summoner's Circles, I'm finding that if I limit it to Palladium's published examples neither set is going to give his character much room to grow and gain new magic. As such, I'd like to expand the library of wards and circles ... but I'm finding myself short on ideas. Hence this thread. For any of y'all who are familiar with Palladium Fantasy, its' Diabolists and its' Summoners, I would love ideas. Anyone already have custom wards and/or magic circles along those lines, or anyone want to take a shot at making some? |
06-16-2012, 08:27 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Thaumaturgy] Diabolist's Wards & Summoner's Circles
I am not familiar with them. Played some Pallidum back in the early 90s but not the magic one. This was before they came out with Rifts.
So outline what you have and I can work from there. You could also just make up your own cosmology. Demons of a major type could have different wars and associated Paths. You can have a Path of Binding and Summoning that handled all the demon control issues. Then different types of demons be thier own Path. So Path of magic replaced by Diabloists Path That handles making charms based on demonic energy, summon, control, bind and ward. Then a Path of Persuasion that draws from the Mind and cahrm type demons. Another for Fire, Water, maybe all ths Sins/Vices wrapped into one or get braod and use them as a whole Path each. Path of Greed could help get or take away money and goods as well as influence the emotion for example. |
06-16-2012, 08:39 PM | #3 |
Join Date: Mar 2012
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Re: [Thaumaturgy] Diabolist's Wards & Summoner's Circles
Oh god, not Palladium.
I still have no clue how wards work. (the circles appear fairly straight forward for magic-as-powers) I don't have the book at hand right now, but for the sake of sanity, drop the "Preserve color" ward. I will try and help when I am more awake |
06-16-2012, 08:44 PM | #4 |
Join Date: Sep 2004
Location: Canada
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Re: [Thaumaturgy] Diabolist's Wards & Summoner's Circles
I read the description of magic in Heroes Unlimited and my eyes kind of rolled back in my head. I'll pull the book down again and see if I can figure it out.
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06-16-2012, 09:02 PM | #5 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Thaumaturgy] Diabolist's Wards & Summoner's Circles
Wow feel the love here for Pallidium.
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06-16-2012, 09:03 PM | #6 |
Join Date: Sep 2004
Location: Canada
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Re: [Thaumaturgy] Diabolist's Wards & Summoner's Circles
I have a pretty fair colleciton of Palladium stuff. Really entertaining! The rules make my head spin though.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
06-16-2012, 09:05 PM | #7 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Thaumaturgy] Diabolist's Wards & Summoner's Circles
Yeah they used SDC right? Dont even remember what that was now just I tried to play in a game of Heros Unlimited but no one really liked it well enough or understood it perhaps that we shelved it while we were still making charecters.
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06-16-2012, 09:16 PM | #8 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Thaumaturgy] Diabolist's Wards & Summoner's Circles
For the Summoner, I'd use Path/Book magic, with two Paths and a Book. The Paths would be Path of Protection and Path of Summoning, and the Book would cover all the Power Circles.
As for the Diabolist, I'm not entirely sure. It would certainly use Symbol Drawing as its base skill, and might be easier to do as a kind of Symbol Magic, with Nouns and Verbs.
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06-16-2012, 09:17 PM | #9 | ||||
Join Date: Mar 2010
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Re: [Thaumaturgy] Diabolist's Wards & Summoner's Circles
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Literacy: Diabolist Magic Symbols (Native) [3] Literacy: Diabolist Wards (Native) [3] Symbol Drawing (Diabolist Wards) IQ/VH Magic Alarm Ward (Noun; Restricted Scope; IQ/E; 1 Energy) Silent Alarm Ward (Noun; Restricted Scope; IQ/E; 1 Energy) Sound Alarm Ward (Noun; Restricted Scope; IQ/E; 1 Energy) Trigger Alarm Ward (Noun; Restricted Scope; IQ/E; 1 Energy) Area Affect Ward (Noun; Very Important/Flexible; IQ/H; 3 or 4 Energy) Protection From (Verb; Very Potent; IQ/H; 2 or 3 Energy) Protection By Infliction (Verb; Very Potent; IQ/H; 2 or 3 Energy) Inflict (Verb; Very Potent; IQ/H; 2 or 3 Energy) Power (Noun; Very Important/Flexible; IQ/H; 3 or 4 Energy) Permanence (Noun; Very Important/Flexible; IQ/H; 3 or 4 Energy) All the colors are (Noun; Restricted Scope; IQ/E; 1 Energy) All the numbers are (Noun; Restricted Scope; IQ/E; 1 Energy) All the conditions but Evil, Good, Magic and Undead are (Noun; Broad Scope; IQ/A; 2 or 3 Energy). Evil, Good, Magic and Undead are (Noun; Restricted Scope; IQ/E; 1 Energy). I've not done anything more than noodle about on how to create the magic circles using Ritual Magic - Path/Book, other than deciding that I'd be going with "Circles of Protection" and "Circles of Summoning" as Paths with multiple rituals, with the "Circles of Power" being Books that contain only one ritual each. hehe Quote:
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Heroes Unlimited doesn't do ward, rune or circle magic. Its' the Palladium Fantasy setting that does. |
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06-16-2012, 09:21 PM | #10 | |||
Join Date: Mar 2010
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Re: [Thaumaturgy] Diabolist's Wards & Summoner's Circles
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It has heart. The fluff is entertaining and sparkily creative. Kevin ... Kevin himself sets my teeth on edge. But I like his work. :shrugs: Quote:
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Tags |
circle magic, ritual magic, rune magic, symbol magic, ward magic |
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