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Old 06-09-2020, 03:21 PM   #1
NineDaysDead
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Default What do people think of Conditional Injury?

Has anyone used Conditional Injury in Pyramid 120? What did you think?

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Old 06-09-2020, 03:25 PM   #2
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Default Re: What do people think of Conditional Injury?

Perhaps you could explain it a bit for those of us who couldn't afford a complete set of Pyramid?
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Old 06-09-2020, 03:39 PM   #3
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Default Re: What do people think of Conditional Injury?

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Originally Posted by DangerousThing View Post
Perhaps you could explain it a bit for those of us who couldn't afford a complete set of Pyramid?
I don't think I have a good enough understanding of it.
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Old 06-09-2020, 03:52 PM   #4
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Default Re: What do people think of Conditional Injury?

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Originally Posted by DangerousThing View Post
Perhaps you could explain it a bit for those of us who couldn't afford a complete set of Pyramid?
Here's the "mission statement" at the front of the article:

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With all of the various disadvantages, afflictions, incapacitating conditions, and flat-out penalties that are part of the GURPS rules lexicon, Hit Points are not necessary. This article removes Hit Points from the game as the basis for wound tracking, and replaces them with an effects-based method for injury. It does not alter the Fatigue Points system – depleting a store of energy as someone exerts themselves provides the right verisimilitude and is based on a realworld phenomenon.

This system creates a “chunkier” level of abstraction at the game table. This is a design goal for the system, but might not be to everyone’s taste.
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Old 06-11-2020, 08:40 AM   #5
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Default Re: What do people think of Conditional Injury?

I like what I can remember of it, but to really get familiar I'll probably need a 'lite' cheat-sheet or something along those lines.

Plus I'm wondering about the whole "worsening existing injury by hitting it again" type thing, if we could break down limbs like they are in Low-Tech armor (eg thigh/knee/shin instead of leg) and maybe even by stuff like front/back since then you're talking about hurting different muscles/skin on different sides of a limb rather than overlapping an existing point of impact.
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Old 06-11-2020, 12:03 PM   #6
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Default Re: What do people think of Conditional Injury?

Another way to describe it is as a way to adjust the damage system to a logarithmic scale. This makes it a natural companion for “Know Your Own Strength” in theory; though in practice, one or both would need to be retooled so that their scales match up. Another effect of pairing them up is that the “dice pool” approach of damage gets replaced by a fixed set of side regardless of what the damage rating is.
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Old 06-11-2020, 12:17 PM   #7
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Default Re: What do people think of Conditional Injury?

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Another way to describe it is as a way to adjust the damage system to a logarithmic scale.
That's actually sort of a side effect of the way Doug did it, rather than necessarily related. You can do the same thing without logarithms, just give a list of thresholds.
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Old 06-11-2020, 12:36 PM   #8
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Default Re: What do people think of Conditional Injury?

Right. But a big part of the way he did it was to convert multiplication to addition. That requires a logarithmic scale.
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Old 06-11-2020, 01:26 PM   #9
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Default Re: What do people think of Conditional Injury?

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Right. But a big part of the way he did it was to convert multiplication to addition. That requires a logarithmic scale.
Sure, but there's a pretty small number of relevant wound thresholds, you can just list them.
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Old 06-11-2020, 01:29 PM   #10
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Default Re: What do people think of Conditional Injury?

And that is much of what the article does. That said, if you really want to shrink the article oh, you can do so by getting rid of the logarithmic scale aspect of it. Without that, I'm pretty sure I could reduce the entire article to approximately two paragraphs.
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