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Old 12-03-2016, 03:18 AM   #31
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Default Re: Technical Grappling can someone help me figure it out?

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Originally Posted by evileeyore View Post
It's in his game, unpublished.
If it's something between BS and TG that's a real shame - it really needs to be published. In Pyramid at least.
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Old 12-03-2016, 05:42 AM   #32
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Default Re: Technical Grappling can someone help me figure it out?

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Originally Posted by corwyn View Post
If it's something between BS and TG that's a real shame - it really needs to be published. In Pyramid at least.
There's a reason I've mentioned I'd pay to see those rules in print. Maybe Doug and Peter can write a Pyramid article and we can reap the benefits?
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Old 12-03-2016, 06:42 AM   #33
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Default Re: Technical Grappling can someone help me figure it out?

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Can I have a page reference for that info?
TG pg 9, in the "Bigger and Stronger" box. It's not mentioned in the intro section on CP.
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Old 12-03-2016, 11:16 AM   #34
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Default Re: Technical Grappling can someone help me figure it out?

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TG pg 9, in the "Bigger and Stronger" box. It's not mentioned in the intro section on CP.
How does that work with the -1 to DX for every 2 CP inflicted? I'm having a hard time reconciling the two sections.
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Old 12-03-2016, 11:27 AM   #35
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Default Re: Technical Grappling can someone help me figure it out?

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Originally Posted by Rasputin View Post
How does that work with the -1 to DX for every 2 CP inflicted? I'm having a hard time reconciling the two sections.
You're not really supposed to be "reconciling" them.

This is the same as the way healing is scaled for high HP - The rules use values for 1-19 HP creatures for healing everywhere. You scale the healing for high HP creatures as a separate step.

Same here, only its DX penalty and high ST.
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Old 12-03-2016, 12:05 PM   #36
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Default Re: Technical Grappling can someone help me figure it out?

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Ruddy hell, that's all much easier than I thought it would be, and not really any worse than the system as written.
My unforgivable sin in writing TG was not explaining the basic system more, with examples, right up front.

That Peter uses it for his DF campaign really tells you most of what you need to know about TG's place on the fun/complexity balance when stripped to its core
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Old 12-03-2016, 12:07 PM   #37
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Default Re: Technical Grappling can someone help me figure it out?

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Okay, I'll bite. I've been looking around on his blog and haven't seen a writeup for this simplified version. Is it someplace else?
It wound up being a bit niche for a real book and too long for Pyramid. Then we got distracted by other stuff.
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Old 12-03-2016, 01:37 PM   #38
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Default Re: Technical Grappling can someone help me figure it out?

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Originally Posted by DouglasCole View Post
It wound up being a bit niche for a real book and too long for Pyramid. Then we got distracted by other stuff.
You know, Doug. I think we could condense this down more. At least somewhat publishable to Pyramid. You need to streamline it more me thinks (at least the copy I have).
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Old 12-03-2016, 11:46 PM   #39
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Default Re: Technical Grappling can someone help me figure it out?

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This is the same as the way healing is scaled for high HP - The rules use values for 1-19 HP creatures for healing everywhere. You scale the healing for high HP creatures as a separate step.
So if a ST 12, DX 12 fighter deals 4 CP to a ST 25, DX 11 baddie, what are that foe's penalties to ST and DX for active control? What are the penalties if the big bad dude did 4 CP to the little guy instead?
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Old 12-04-2016, 01:02 AM   #40
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Default Re: Technical Grappling can someone help me figure it out?

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So if a ST 12, DX 12 fighter deals 4 CP to a ST 25, DX 11 baddie, what are that foe's penalties to ST and DX for active control? What are the penalties if the big bad dude did 4 CP to the little guy instead?
At ST 25, you're looking at 5 CP for every -1 to DX, but still 2 CP for -1 to ST.

So 4 CP would be -2 to ST (ST 23, -1 to thrust, -2 to swing damage), and no penalty to DX, though one CP more would impose -1 to DX from 5 CP scored.

4 CP against ST 12/DX 12 would be -2 to both ST and DX.
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