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02-06-2013, 02:04 PM | #1 | |
Join Date: Jan 2011
Location: Brasil
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Slam and Shield Rush rules broken!
As commented on Thread "Shield Slam rules in GURPS 4e - problems?" the Slam rules seems broken:
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How would the new shield rush deal with defenses or the wait manouver? |
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02-06-2013, 03:23 PM | #2 | |
Join Date: Nov 2009
Location: Oregon
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Re: Slam and Shield Rush rules broken!
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For exact numbers, you'll need to do some playtesting. Off the top of my head, triggering an unmodified DX roll for a slam dealing 1/3 HP damage feels appropriate, with a bonus / penalty for lower / higher relative damage. Last edited by vierasmarius; 02-06-2013 at 03:29 PM. |
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02-06-2013, 04:05 PM | #3 | |
Join Date: Aug 2004
Location: Salinas, CA
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Re: Slam and Shield Rush rules broken!
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I usually just revert to 3e rules - quick contest of ST, with modifiers - when a slam comes up in my current game. That's always semi-normal human vs. the same, though.
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- Bob GMing GURPS 4e, Shadowrun 5e, M&M 2e |
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02-06-2013, 04:12 PM | #4 | |
Join Date: Nov 2009
Location: Oregon
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Re: Slam and Shield Rush rules broken!
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02-06-2013, 04:15 PM | #5 |
Join Date: May 2011
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Re: Slam and Shield Rush rules broken!
I submit that NFL players are good candidates for Hard to Subdue.
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02-06-2013, 04:22 PM | #6 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Slam and Shield Rush rules broken!
I've long thought some of this kind of damage would benefit by being reduced by a HT-based skill roll of some kind. So HT-based Games (American Football) roll might mitigate some level of this damage, based on MoS.
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02-08-2013, 02:47 AM | #7 | |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: Slam and Shield Rush rules broken!
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I saw massive problems with 3e RAW in practice. Speed meant less, but Mass means one heck of a lot more. IIRC it was a contest of ST, Wrestling gave bonus per full 8 points of score. Moving full speed before impact, or having moved full speed the round before and performing a Step-and-Attack gave +2. Slamming fro behind was a further +2, as was Flying Tackle (attacker leaps but is sure to go down himself as well). But the heavier fighter was at +1 per 10 pounds he weighed more. If the attacker won he moved the defender 1 hex per 2 points MOS. And there was some modified roll to avoid falling down. And for a character with significant weight, say a ST 13 somewhat heavy (without being Overwight or Fat) picking up most of these bonuses, versus a regular ST 11-12 goon... We often saw a victim moved further back than his normal running speed. Caution need to be taken when using the 3e rules. And for this reason i really liked the 4e Collision rules when I read them. I made a table to cross reference HP and speed to find the modified dice of damage. But after years of use there seems to be very little difference unless one combatant is of extreme mass or speed. And bonus from Sumo, AoA, or shields is massive realtive to the basic damage. But on the other hand we don't use it as much.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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02-08-2013, 03:56 AM | #8 | |
Join Date: Apr 2005
Location: France
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Re: Slam and Shield Rush rules broken!
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If one is running toward the other, he adds his speed to his Strength. If one slam the other's legs, he has a bonus because he unbalances his victim. Something like +4. A labrador, for instance, could easily make a man fall down if he slammed his legs (despite of its lower strength score)... And for the damage, just use the usual collision rules. The rules could be exactly the same as any other kind of attack, I suppose. |
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02-08-2013, 04:24 AM | #9 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Slam and Shield Rush rules broken!
Quote:
Cerbee was disturbingly strong, but still a house cat, not a leopard.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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02-08-2013, 07:01 AM | #10 | |
Join Date: Apr 2005
Location: France
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Re: Slam and Shield Rush rules broken!
Quote:
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Tags |
houserules, rules, rush, shield, slam |
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