Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-02-2017, 10:25 PM   #1
Colarmel
 
Join Date: Aug 2012
Location: Northeast Kansas
Default Rapid Strike 2 Weapons

I know it's not RAW. And I know the general subject comes up all the time. But I'm wanting to put forth a houserule, and I was hoping you fine folks could tell me if there's anything unintentionally munchkiny about it.

If a character had Weapon Master [25] (Broadsword and Buckler)

If the same character had equal skill in both weapons.

Is there any problem in using both within one rapid-strike maneuver?

So with an effective 24 skill, I could absolutely take -9 and do sword, sword, sword, sword.

But is there any inherent problem in taking -9 to sword, bash, sword, bash?

From a realism perspective and a style perspective, it makes sense to me. But Help me figure out if I have any unknown unknowns.
Colarmel is offline   Reply With Quote
Old 10-02-2017, 11:43 PM   #2
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Rapid Strike 2 Weapons

Don't see why not, I don't think you're getting some extra free benefit out of it

In abstract Dual Weapon Attacks are at a lower penalty than Rapid strikes (but I don't think WM helps reduce DWA like it does with RS), similarly combinations that include alternate hands are cheaper as well.

Last edited by Tomsdad; 10-03-2017 at 01:00 AM.
Tomsdad is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:21 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.