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Old 04-24-2019, 08:07 AM   #11
RobW
 
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Join Date: Mar 2018
Default Re: TFT Helper - beta test of app

Pole weapons and charge attacks

Seems like they're not yet implemented, but just in case:

Currently, no +2 DX for pole weapons receiving a charge
Pole weapons not going off prior to other attacks
No double damage for charge attacks
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Old 04-24-2019, 08:09 AM   #12
andreww
 
Join Date: Aug 2004
Default Re: TFT Helper - beta test of app

Thanks, these are all good descriptions. I'll be doing a bunch of work today and then let everyone know when a new version is up.

First up, though, I'll get out the invites to the iOS applicants.

If you are in combat and and you seem to have reached a dead end try dragging the screen up. I thought I had nailed this, but sometimes it does not scroll to the bottom of the text and buttons. That's still a bug, but it's different than the code not giving you buttons at all.

Keep it coming, more later.
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Old 04-24-2019, 08:52 AM   #13
hcobb
 
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Location: Pacheco, California
Default Re: TFT Helper - beta test of app

Quote:
Originally Posted by RobW View Post
No double damage for charge attacks
Not doubled.

ITL 111: "In any case where a pole weapon is being used in a charge attack, and the attacker moved three hexes or more in a straight line, the polearm does one extra die of damage if it hits. If a pole weapon is used against a charge attack, it also gets the extra die of damage, whether or not the enemy
moved in a straight line."
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Old 04-24-2019, 09:16 AM   #14
RobW
 
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Default Re: TFT Helper - beta test of app

thanks -- should have said:
1. no +2 DX for pole weapons receiving a charge
2. pole weapons not going off prior to other attacks
3. no extra damage for pole weapons during charge attack

old habits die hard
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Old 04-24-2019, 10:03 AM   #15
andreww
 
Join Date: Aug 2004
Default Re: TFT Helper - beta test of app

I thought pole weapons were working, except against summoned creatures and illusions. What were the conditions under which the pole weapons didn't get their advantage? You do need it against bears.

Question for the Android users: in combat do you see the dice as black with white pips or different colors for each number? The unicode for the die faces is supposed to be black and white, but some devices use a unicode bitmap with colors. I'm not sure how many devices, so I don't know how seriously to take that behavior.
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Old 04-24-2019, 10:16 AM   #16
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: TFT Helper - beta test of app

Quote:
Originally Posted by andreww View Post
I thought pole weapons were working, except against summoned creatures and illusions. What were the conditions under which the pole weapons didn't get their advantage? You do need it against bears.

Question for the Android users: in combat do you see the dice as black with white pips or different colors for each number? The unicode for the die faces is supposed to be black and white, but some devices use a unicode bitmap with colors. I'm not sure how many devices, so I don't know how seriously to take that behavior.
Different colors.

Here are the screenshots for my bugged arena fight, as well as system info. You can see the colored dices.

Code:
Build 4/4 <br><span style="font-size:small;">userAgent = Mozilla/5.0 (Linux; Android 9; SM-G960F Build/PPR1.180610.011; wv) AppleWebKit/537.36 (KHTML, like Gecko) Version/4.0 Chrome/73.0.3683.90 Mobile Safari/537.36<br>Platform: Linux armv8l</span>###,5,1011
https://drive.google.com/file/d/1Cp3...ew?usp=sharing

Hope this help

Last edited by Celjabba; 04-24-2019 at 10:23 AM.
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Old 04-24-2019, 10:39 AM   #17
andreww
 
Join Date: Aug 2004
Default Re: TFT Helper - beta test of app

Quote:
Originally Posted by Celjabba View Post
Couple bugs:
--Roll dices : extra "+" in the results . Example with 2 dices : "2+5+=7"
--Arena fight : stuck in middle of third round. Won init, rolled 16 on sling attack, automatic miss. Nothing more happen. Opponent : one-eyed sorcerer, summoned bear, summoned wolf.
Do you recall when you saw ''2+5+=7"?

The one eyed sorcerer is trouble. I want to add more wizard opponents, but I have to fix bugs.
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Old 04-24-2019, 10:46 AM   #18
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: TFT Helper - beta test of app

Quote:
Originally Posted by andreww View Post
Do you recall when you saw ''2+5+=7"?

The one eyed sorcerer is trouble. I want to add more wizard opponents, but I have to fix bugs.
I saw it in the Roll dice menu option

Screenshot : https://drive.google.com/file/d/1wGC...ew?usp=sharing
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Old 04-24-2019, 12:21 PM   #19
RobW
 
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Default Re: TFT Helper - beta test of app

Quote:
Originally Posted by andreww View Post
I thought pole weapons were working, except against summoned creatures and illusions. What were the conditions under which the pole weapons didn't get their advantage? You do need it against bears.
I've just rerun a different encounter with the same result, and in detail:
It's "Bass" (created figure, 2-hand spear + bow) vs Quick Rat and Clumsy Rat
turn 1
10 yards apart
Bass holds; rats close to 6 yards
turn 2
Bass moves 1 yard backwards
rats close to 3 yards
turn 3
rats engage
Bass holds
quick rat hits and does 1 pt damage
Bass attacks at "-2 DX due to previous injury" -- (is this a bug? Only 1 damage was done?)
Bass hits, 1d+1 for 3 total damage (no extra die), Quick Rat is dead
However, no +2 DX set against charge, pole weapon went second, and no extra damage
turn 4
Bass disengages
turn 5
Bass moves 10 hexes backward
Clumsy Rat closes to 8 yards
turn 6
Clumsy Rat close to 4 yards
Bass takes 3 steps forward and attacks. Now gets option of "Pole Weapon First Attack". In this case everything looks right: attack first and with extra damage

So the problem might be about pole weapon figure receiving a charge attack rather than initiating.
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Old 04-24-2019, 12:27 PM   #20
RobW
 
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Default Re: TFT Helper - beta test of app

Change weapons option

Continuing from the rats encounter, Bass met Scruffy Wizard. At a range of 10 hexes, Bass elects to move 0 hexes and act. He is given the option of throwing his spear, but not the option to change to his bow.

Interestingly, when Bass subsequently engages the wizard, he is then given the option to "drop spear and ready long bow"!
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