09-18-2014, 05:25 PM | #11 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Multiple Level Counters?
Makes sense to me. Thanks for the answer.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
09-18-2014, 10:50 PM | #12 |
Join Date: Aug 2012
Location: Southern Illinois
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Re: Multiple Level Counters?
Let me make sure I get this straight:
Players may only use a single personal level counter with or without the use of a group level counter. If a group level counter is being used, then it is the official counter for the purpose of the game. If two counters are being used and there is an applicable bonus with both counters, the player using multiple counters must decide at the start of the game which bonus he or she wishes to apply. Is that correct? You didn't specify that the player cannot switch back and forth between bonuses as he/she wants (for example, pulling a boon that doesn't really do much, so swapping over to the Level Playing Field Bonus, but then another players gets into a combat where the one-shot boon comes in handy, so swaps again...), but I assume that was understood... correct me if I'm wrong. :D |
09-19-2014, 08:56 AM | #13 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Multiple Level Counters?
I'm pretty sure you have to decide which level counter bonus you're using at the start of the game. That means either the board bonus, or the boon (whatever it ends up being).
__________________
Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
09-19-2014, 09:52 AM | #14 |
Join Date: Aug 2012
Location: Southern Illinois
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Re: Multiple Level Counters?
I would assume that as well... but this *is* Munchkin. If it isn't explicitly stated, someone will try it. ;)
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