06-26-2010, 07:21 AM | #21 |
Join Date: Jan 2010
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Re: [Spaceships] Ship's Armoury and Training Room
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06-26-2010, 09:17 AM | #22 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [Spaceships] Ship's Armoury and Training Room
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The difference with an armoury would be that not all ships have armouries, so they should be explicitly stated as seprate uses of cabin space.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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06-26-2010, 01:47 PM | #23 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: [Spaceships] Ship's Armoury and Training Room
Yeah, an armory is important enough that it should have explicit mention. The one exception I might make is for a LARGE ship with a lot of quarters for 'Marines' or other ships might get the armory for 'free'; it would be bundled in with the space/mass for the quarters for all the marines. For small ships or ships that normally wouldn't have much of an arms locker, like a cargo ship, it should probably be spelled out.
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06-26-2010, 01:59 PM | #24 | |
Join Date: Dec 2007
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Re: [Spaceships] Ship's Armoury and Training Room
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And no, space isn't cold. Space isn't really anything. While a ship will get colder over time by radiating away heat, that's only if the heat output of the ship's systems and any heat absorbed from stellar sources is less than the radiation ability of the ship's hull. Otherwise, the ship might very well over-heat. |
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06-27-2010, 01:25 PM | #25 | |
Join Date: Nov 2008
Location: Germany
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Re: [Spaceships] Ship's Armoury and Training Room
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Most of the habitat rooms which are listed on p. 18 are cases where multiple rooms give an increased bonus, or where each room has a substantial pricetag. |
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Tags |
equipment, spaceships, weapons |
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