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Old 06-21-2010, 08:06 PM   #1
Daigoro
 
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Default [Spaceships] Ship's Armoury and Training Room

What would you class a ship's armoury- it's gun cabinet full of sidearms and rifles for repelling boarders or equipping away teams- as in terms of ship systems?

General cargo space?
Included as bunk cabin space for a matching number of crew?
Separate cabin space, as a specialised cabin?
General cabin-steerage space?

How about a shooting range or training room- just call it a specialised gym, in cabin space, or make it an "open space" system?
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Old 06-21-2010, 08:23 PM   #2
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Default Re: [Spaceships] Ship's Armoury and Training Room

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Originally Posted by Daigoro View Post
What would you class a ship's armoury- it's gun cabinet full of sidearms and rifles for repelling boarders or equipping away teams- as in terms of ship systems?

General cargo space?
Included as bunk cabin space for a matching number of crew?
Separate cabin space, as a specialised cabin?
General cabin-steerage space?
Depending on the size of the ship, I'd see it as either included in bunk space, or a specialized cabin. Obviously you could put guns in steerage or cargo instead, but that strikes me as more for things you don't need to get in a hurry.
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Originally Posted by Daigoro View Post

How about a shooting range or training room- just call it a specialised gym, in cabin space, or make it an "open space" system?
I would go with the specialized cabin space.
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Old 06-21-2010, 08:36 PM   #3
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Default Re: [Spaceships] Ship's Armoury and Training Room

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Originally Posted by Daigoro View Post
What would you class a ship's armoury- it's gun cabinet full of sidearms and rifles for repelling boarders or equipping away teams- as in terms of ship systems?

General cargo space?
Included as bunk cabin space for a matching number of crew?
Separate cabin space, as a specialised cabin?
General cabin-steerage space?

How about a shooting range or training room- just call it a specialised gym, in cabin space, or make it an "open space" system?
Cargo should be fine for an armory but it needs to be secure. So maybe cut the tonnage by 10% to account for that.

Open space is pretty big so maybe snipers could use it. A shooting range for handguns would probably be smaller than a gym while long arms would probably need the full size.
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Old 06-21-2010, 08:41 PM   #4
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Default Re: [Spaceships] Ship's Armoury and Training Room

General cargo space is actually open to space - it isn't vacuum sealed. If it's something you need to get at in-flight (and without use of a space suit) it needs to be put in either Steerage Cargo or a Hangar Bay.

I'd call an Armory just a specialized type of Steerage Cargo (which is exactly the kind of cargo you use when it's something you want to get at in a hurry - or at all during flight, really).

Meanwhile, a Gym or Shooting Range is just a special type of Establishment, which is in turn a special type of Habitat module.
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Old 06-21-2010, 08:46 PM   #5
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Default Re: [Spaceships] Ship's Armoury and Training Room

So list it as Habitat: Specialised- Armoury, equal to 1 cabin, and it's good?

What capacity would it have then?

I could envision large training grounds as open spaces, maybe for mecha training, but a shooting range or danger room could be an establishment.
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Old 06-21-2010, 08:47 PM   #6
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Default Re: [Spaceships] Ship's Armoury and Training Room

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General cargo space is actually open to space - it isn't vacuum sealed. If it's something you need to get at in-flight (and without use of a space suit) it needs to be put in either Steerage Cargo or a Hangar Bay.
Oooh, I'll have to remember that.
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Old 06-21-2010, 09:02 PM   #7
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Default Re: [Spaceships] Ship's Armoury and Training Room

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General cargo space is actually open to space - it isn't vacuum sealed. If it's something you need to get at in-flight (and without use of a space suit) it needs to be put in either Steerage Cargo or a Hangar Bay.
That isn't backed up by the rules. Specifically see the section on Emergency Pressure Doors (SS1, p43):
Quote:
Originally Posted by Spaceships
SM +5-6 spacecraft have no pressure doors. If the spacecraft hull is breached or a cargo bay door is opened, the entire spacecraft is affected.
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Old 06-22-2010, 03:24 AM   #8
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Default Re: [Spaceships] Ship's Armoury and Training Room

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So list it as Habitat: Specialised- Armoury, equal to 1 cabin, and it's good?

What capacity would it have then?
As steerage is 5 tons per cabin space, that would be the obvious figure to use. However, that sounds like a lot, and would be all stacked wall-to-wall and floor-to-ceiling in crates. Maybe 1/4 of that, if we want to say it's nicely racked and easily accessible, with walking space?
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Old 06-22-2010, 12:12 PM   #9
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Default Re: [Spaceships] Ship's Armoury and Training Room

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Originally Posted by Daigoro View Post
As steerage is 5 tons per cabin space, that would be the obvious figure to use. However, that sounds like a lot, and would be all stacked wall-to-wall and floor-to-ceiling in crates. Maybe 1/4 of that, if we want to say it's nicely racked and easily accessible, with walking space?
That makes sense; some of the extra (not weapon or ammo) weight will be things like reinforced walls and doors and heavy lockers inside for security as well. For a larger armory (several cabins combined) there might even be a Quartermaster's desk with a guy at it for handling the issuing paperwork.
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Old 06-23-2010, 11:24 AM   #10
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Default Re: [Spaceships] Ship's Armoury and Training Room

Quote:
As steerage is 5 tons per cabin space, that would be the obvious figure to use. However, that sounds like a lot, and would be all stacked wall-to-wall and floor-to-ceiling in crates. Maybe 1/4 of that, if we want to say it's nicely racked and easily accessible, with walking space?
That would make sense if Spaceships was a volume-based system. It's not. It's mass-based. Easy-accessibility and nice racks won't increase the mass anywhere near that much. Reinforced walls and doors won't increase the mass all that much, either - maybe around ten percent of the cabin's mass for dDR 5 or 10 walls.


Quote:
That isn't backed up by the rules. Specifically see the section on Emergency Pressure Doors (SS1, p43):
If cargo bay modules are pressurized and you can go inside them while in-flight without a protective suit, then there would be no need for Steerage Cargo - and if we still had them, then it should provide 7.5 tons per cabin dedicated to it rather than only 5 tons per cabin

Quote:
Steerage Cargo: Unused tonnage in a habitat is usually assigned to cargo; this is a good way to use up excess capacity. Steerage cargo is pressurized and climate-controlled, so it can be used for livestock or delicate goods.
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