05-22-2010, 10:18 AM | #11 |
Join Date: Dec 2007
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Re: [Supers][Spaceships] I/C/D/M Scale and points
Well obviously you are going to get "Can't/Won't Wear Armour". I'd suggest Semi-Ablative as well. And a Power Modifier although that'll reduce the cost of your innate attack as well. But even so it is not news that the armor to stop a given attack costs more than the attack does. No, you can't buy the maximum DR as a starting character with 6400 points. But that maximum isn't just for starting characters with 6400 points. It's for highly experienced player characters with generous point awards and the even more powerful opponents they face.
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05-24-2010, 04:01 PM | #12 |
Join Date: Oct 2004
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Re: [Supers][Spaceships] I/C/D/M Scale and points
OK, i take it , that the point limit is only suggested for "starting" characters and that the scale limits (I/C/D/M) may be a more general applicability.
Right now, i am out of time, but will write again with a table that tries to unify the cost of those advantages. I would like to hear comments on that ... :)
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4E books: Basic, Powers, Fantasy, Magic, Thaumatology, High Tech, Ultra-Tech, Martial Art, Supers, Space (SC only), Spaceships plus GCA and 66 of 3E books PDF: 4E as above plus Bio-Tech, DF and more |
05-25-2010, 10:43 AM | #13 | |
Join Date: Aug 2004
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Re: [Supers][Spaceships] I/C/D/M Scale and points
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Basically, each 50 points spent on ST, DR, Innate Attack dice (you'd need to turn the types that don't cost 5 per die into enhancements/limitations), past level 20 bumps you up a level on the Speed/Range chart (30, 50, 70, 100, 150, 200, 300, rinse, repeat), with intermediate levels prorated. So, 50 points bumps your ST 20 up to 30, or your DR 20 up to DR 30, or your 20d Burning or Crushing Attack up to 30d. And then it continues: ST/DR/IA Cost 20 100 30 150 50 200 70 250 100 300 150 350 200 400 300 450 500 500 700 550 1000 600 This is the cost before any enhancements or limitations, of course, and you might want to look at whether enhancements like armor divisor are worth quite as much when you can multiply either raw damage or raw DR by a factor of ten with a flat 300 pt expenditure, but otherwise it should work fairly smoothly. It also completely replaces the Super-Effort rules for ST, of course. And yes, I do include HP with the ST bought this way. It's the consolation for brick/tank types for the fact that the Innate Attack blasters still start off doing more damage for fewer points at the lower end of the scale. |
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05-25-2010, 11:03 AM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Supers][Spaceships] I/C/D/M Scale and points
Actually, you should probably turn everything into enhancements/limitations, or you run into the problem of 100d(10) costing more than 1,000d straight. If you make Innate Attack a 100 point power and set each step on the speed/range chart to +50% you'll wind up with more damage damage roughly balanced vs an advantage.
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05-25-2010, 12:14 PM | #15 | |
Join Date: Oct 2004
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Re: [Supers][Spaceships] I/C/D/M Scale and points
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Super-Effort on Innate Attacks?!? http://forums.sjgames.com/showthread...ht=logarithmic New Modification / Advantage http://forums.sjgames.com/showthread...ht=logarithmic Has GURPS lost it's charm? http://forums.sjgames.com/showthread...ht=logarithmic Super ST in GURPS Super http://forums.sjgames.com/showthread...ht=logarithmic Immune / 1/2 damage from fire http://forums.sjgames.com/showthread...ht=logarithmic Damage Penetration, a new Limitation for Damage Resistance http://forums.sjgames.com/showthread...ht=logarithmic I am here since 2004 :D And before of that, i hunted the GURPSnet Mailing List ...
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4E books: Basic, Powers, Fantasy, Magic, Thaumatology, High Tech, Ultra-Tech, Martial Art, Supers, Space (SC only), Spaceships plus GCA and 66 of 3E books PDF: 4E as above plus Bio-Tech, DF and more |
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05-25-2010, 01:15 PM | #16 | |
Join Date: Aug 2004
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Re: [Supers][Spaceships] I/C/D/M Scale and points
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05-25-2010, 02:34 PM | #17 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Supers][Spaceships] I/C/D/M Scale and points
Quote:
Quote:
Last edited by Anthony; 05-25-2010 at 02:41 PM. |
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05-25-2010, 04:30 PM | #18 |
Join Date: Aug 2004
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Re: [Supers][Spaceships] I/C/D/M Scale and points
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05-25-2010, 04:52 PM | #19 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Supers][Spaceships] I/C/D/M Scale and points
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Stuff like that is why I prefer a scale advantage. |
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05-25-2010, 05:02 PM | #20 |
Join Date: May 2008
Location: CA
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Re: [Supers][Spaceships] I/C/D/M Scale and points
With such large modifiers, you really need to use multiplicative modifiers in order to get balanced point costs.
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Tags |
cost, points, scale, spaceships, supers |
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