12-20-2006, 09:58 AM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Examples of 'Legacy Faults' in GURPS 4e?
Greetings, all!
I've noticed that while some of the traits were rehauled upon conversion (e.g. Psionics, Web/Binding, Acceleration tolerance), some were kept the way they were in the earlier editions (CR, Magery and spells etc.). The question is, traits do you consider being the way they (still) are due to 'legacy's fault', and what should we do about them? Thanks in advance to all who answer! |
12-20-2006, 01:19 PM | #2 |
Join Date: Sep 2004
Location: Orem, Utah, USA
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Re: Examples of 'Legacy Faults' in GURPS 4e?
As you mention Molokh, Magery and spells are a big one. Most of the changes in 4th edition allow you to customize powers and abilities to work the way you want but the default magic system is not easily customizable and isn't a great model for how magic works in a great deal of fantasy fiction. There is some good stuff to modify the system but there's not enough, it's not gone into in enough depth and half of it is in fantasy instead of magic. Sure you can use Powers to do magic completely different if you want to go to all the work, but there's no middle ground. It needs a middle ground, perhaps rules or guidelines on how to come up with your own modifications to the default system without upsetting play balance.
Another Legacy Fault can also be found in Gurps Magic. The spell Sunbolt (I think that's the one IDHMBWM) uses imp damage just as it did in third edition despite being a bolt of light intense enough to do damage. Why didn't this get changed to burn damage like lasers were? |
12-20-2006, 01:31 PM | #3 | |
GURPS FAQ Keeper
Join Date: Mar 2006
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Re: Examples of 'Legacy Faults' in GURPS 4e?
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What else? And what would you do with them? |
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12-20-2006, 02:03 PM | #4 |
Join Date: Apr 2006
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Re: Examples of 'Legacy Faults' in GURPS 4e?
Armor weight.
*ducks* |
12-20-2006, 02:08 PM | #5 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Examples of 'Legacy Faults' in GURPS 4e?
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Are you sure that's a legacy fault, and not a generic historical error? |
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12-20-2006, 02:54 PM | #6 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Examples of 'Legacy Faults' in GURPS 4e?
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A "legacy fault" is strictly when some piece of 3e-think survived into 4e despite being inconsistent with 4e-think. Armor weights can't be said to be consistent or inconsistent with either rules set, as neither edition offers a canonical way of determining armor weight from its assumptions about points, TLs, skill levels, or any other game-mechanical entity. A "legacy error" is an old, unaddressed erratum . . . but that isn't what this thread is about (and in fact there were never any formally reported errata for armor weights that I was told about!).
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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12-20-2006, 05:55 PM | #7 | |||
Join Date: Apr 2006
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Re: Examples of 'Legacy Faults' in GURPS 4e?
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[QUOTE]A "legacy fault" is strictly when some piece of 3e-think survived into 4e despite being inconsistent with 4e-think.[QUOTE] Well, that's one possible definition, but unless "legacy fault" has some use as jargon that I'm not aware of, it's not the only possible definition. Quote:
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12-20-2006, 07:14 PM | #8 |
Join Date: Jul 2005
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Re: Examples of 'Legacy Faults' in GURPS 4e?
I know this is not technically eratta but I like to bring it up when it is even remotely on topic.
Pyromania's point value remains clouded in mystery. How can setting fires "whenever you have the opportunity" be considered only 1/3rd as disadvantageous as making passes at people you find attractive "whenever you have the opportunity." ???? This disparity between pyromania and lecherousness remains from 3rd to 4th edition almost verbatum. |
12-20-2006, 07:23 PM | #9 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Examples of 'Legacy Faults' in GURPS 4e?
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12-20-2006, 07:25 PM | #10 |
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Location: Montréal, Québec
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Re: Examples of 'Legacy Faults' in GURPS 4e?
Pyromania doesn't make you an arsonist any more than Lecherousness makes you a rapist. Neither trait presupposes that you will go to criminal extents and do horrible things. Both traits assume that you'll merely do disturbing and/or annoying things, the main effects being to waste your time and put you in awkward social situations. In that light, Lecherousness is worth three times as much because tinder and lamp oil don't hit back and/or socially snub you, while people do.
You'll note that disadvantages that are unavoidably criminal are worth more. This is why Kleptomania is worth -15 points. I'd rate Compulsive Arson at -15 points or worse, too . . . but that isn't what Pyromania is.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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