04-12-2013, 06:28 AM | #1 |
Banned
Join Date: Jan 2013
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GURPS Sex revision
After talking with the document's original creator he's given me permission to work on a potential revision and hopefully expansion for 4th edition. It's sort of a back burner project that I intend to work on at a gradual pace as I learn more about the rules. If anyone has any questions, comments or suggestions please feel free to drop them here or PM me with them, thanks. I also probably be using this thread to "think out loud" and post ideas as they occur.
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04-12-2013, 10:43 AM | #2 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: GURPS Sex revision
That's a great idea! I'll be looking forward to seeing that when you're done. You should take a look at the authors' published book for additional ideas as well:
Naughty & Dice: An Adult Gamer's Guide to Sexual Situations (amazon.com) I bought it, and it's just a great supplement with plenty of information. It's not much on crunch or rules, but it's meant to be applicable to any game system so that makes sense. This book is for d20 players but is also covering the same subject matter: Book of Erotic Fantasy, by Gwendolyn F. M. Kestrel (amazon.com)
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-JC Last edited by JCurwen3; 04-12-2013 at 10:44 AM. Reason: accidental early submission, wasn't done |
04-12-2013, 11:17 AM | #3 | |
Banned
Join Date: Jan 2013
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Re: GURPS Sex revision
Quote:
You have to make some assumptions to quantify things in a playable format. Ex: If I get a Good reaction in this reaction it has the mechanical effect and narratively the effects are equal to or as close as possible to what would be "Good" for that target. The dice rolls shape the narrative. At least that is how I run rpgs and prefer to play them. |
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04-12-2013, 11:49 AM | #4 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Sex revision
Quote:
Bill Stoddard |
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04-12-2013, 11:50 AM | #5 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Sex revision
Quote:
Bill Stoddard |
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04-12-2013, 11:50 AM | #6 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Sex revision
Quote:
Hmmm. Probably the one of the ways to avoid strong clashes of expectations is to allow players to customise their own characters to some extent. How such customisation is implemented will depend greatly upon the exact mechanics used for the act. In a way, a reconstruction of the system will be a sort a feedback loop between 'stats' and 'mechanics'. Which is probably not too unlike the construction of any other P&P system from scratch. Now, to remain RAW-compliant, most or all customisation-traits need to be Features, because players already have the option of giving all their partners a permanent +4 to Erotic Art for 0 points (though it comes with a -4 to resist Interrogation* and Fast-Talk during the act). Keeping them 0-pt also allows players to put off such customisation until later, avoids a potential point discrepancy between PCs of players who are more/less into it etc. * == Speaking of which, I need to re-read Social Engineering and figure out under what circumstances such a combination is even legit. AFAIK Interrogation assumes a distressful situation, not a eustressful one. |
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04-12-2013, 12:05 PM | #7 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Sex revision
Quote:
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04-12-2013, 04:55 PM | #8 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: GURPS Sex revision
You've been with one? That's one of my eventual long-term goals in life. I bow to your greater experience. ;3
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
04-13-2013, 09:24 AM | #9 |
Join Date: Aug 2012
Location: Estonia
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Re: GURPS Sex revision
Just popped in to say that having this title and title named "penetration modifiers" on the same page made me giggle.
That is all. |
04-13-2013, 02:58 PM | #10 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Sex revision
Quote:
Since characters doing both magical and physical damage needed to deal with both physical damage resistance and magic resistance, the gamedevs added new runes that helped get through both. Guess how the runes were informally referred to? -------------------------- Back on topic, found and skimmed the original fanbook. Eugh, the crunch is even more unwieldy than I remembered. So, I'd want to look at the basic premise of the mechanics: An encounter is separated into several named, semi-abstract phases (we can make them more concrete later - let's look at the basic system, not tactical). There's a typical progression between them, but some variation is totally appropriate. E.g. the possible outcomes of a round are typically:
One issue that might be worth considering is that since there are two DX/Erotic Art/whatever rolls, the outcomes between two partners may vary significantly. This should be of some narrative use. This approach seems to answer the typically interesting questions (how did it start out? suddenly what?! etc.), while also provides narrative freedom (which can then be trimmed down to a more tactical scale as appropriate). Thoughts? Last edited by vicky_molokh; 04-13-2013 at 03:02 PM. |
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Tags |
affliction, desire points, ecstasy, erotic art |
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