02-05-2010, 01:39 AM | #1 |
Join Date: Oct 2009
Location: Harlem, New York
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limitations on attributes
I'm just trying to figure out the cost of disadvantages like "-1 to all attributes during daylight" (magical goblins, for example) and "+1 to all attributes under full moon" (færie creatures, say). Apologies if this has already been addressed, but I didn't see an exact fit in the rules or the fora so I figured it wouldn't hurt to clarify.
The second seems fairly straightforward - it would be (10+20+20+10) * 60% accessibility for 36 points total, right? As for the first, does it make the most sense to compute the cost as if the penalty condition is the baseline? Essentially, then, it would be -1 to all attributes (-60 points) and +1 to all attributes at night (60 * 80% = 48 points) for a total of -12: the rationale being that since they choose to act mostly at night, the disadvantage is worth a lot less than the converse advantage. In the spirit of completeness, I might as well add the disadvantage "-1 to all attributes under a new moon". Maybe 10% (6 points) or even 5% (3 points)? It seems like it's the same principle as "-1 under sunlight" but much less frequent. |
02-05-2010, 05:37 AM | #2 |
Join Date: Jul 2005
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Re: limitations on attributes
I agree with your interpritation that it should be a larger limitation on the disadvantages since it is so easy to choose not to go out in the sunlight. I think -40% is not enough. Basically what you have is a mitigator: stay out of sunlight. So I think I would call it more like what you see for having to wear glasses, -60%.
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Villain's Round Table |
02-05-2010, 06:23 AM | #3 |
Join Date: Aug 2006
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Re: limitations on attributes
Don't overcomplicate it.
"Characters" and "Powers" offer you very straightforward RAW guidelines to build just what you want. "Only during the day/night" is a -20% Accessibility, so +1 to ST/DX/IQ/HT during the day/night only is a 48 points advantage or a -12 points disadvantage. "Only during full moon" or "Only during new moon" is a -40% Accessibility, likewise +1 to all attributes is a 36 points advantage or a -24 points disadvantage. Just compute each trait individually. So, if your character has all Basic Attributes at 10, it would get all 11's during the night and 12's during full moon nights(84 points), or if built as a disadvantage, if your character has all Basic attributes at 12, all 11's outside of full moon nights and all 10's during daytime(-36 points) If you still want the -1 During the new moon effect, this would, points-wise neutralize itself with the +1 during Full moon effect, so you'd ultimately get a 48 points advantage/ -12 points disadvantage (+1 to all attributes at night, an extra+1 during full moons, added -1/unmodified during new moons) |
02-05-2010, 08:26 AM | #4 | ||
Join Date: Jun 2006
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Re: limitations on attributes
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You cannot apply limitations to disadvantages without adjusting the costs. The [reason] Accessible doesn't scale with the amount of the time the advantage functions is you are assumed to seek out conditions where it works, but you would avoid conditions a disadvantage hurts you. Adding that extra 60% to the limitation, and remembering that the -80% cap does not apply to disadvantages, with enough limitations can and should be worth -0 points, usually works pretty well.
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-- MA Lloyd Last edited by malloyd; 02-05-2010 at 08:40 AM. |
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02-05-2010, 08:31 AM | #5 | |
Join Date: Jun 2006
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Re: limitations on attributes
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-- MA Lloyd |
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02-05-2010, 11:12 AM | #6 | |
Join Date: Aug 2006
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Re: limitations on attributes
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02-05-2010, 11:29 AM | #7 | |
Join Date: Jun 2006
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Re: limitations on attributes
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But that's not the main issue, which is limitations are applicable to advantages. It's not worth -40% as a limitation on a disadvantage. If you accept -40% for the advantage (5% of the time or less, per the table in powers), then as a disadvantage limitation it becomes -100% (the mitigation works 95% of the time or more).
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-- MA Lloyd |
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02-05-2010, 01:54 PM | #8 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: limitations on attributes
Limiting disadvantages is often a bad idea -- Mitigator (and any special limitations mentioned for the disad specifically) is the only real exception. You should limit the +attribute instead.
So if you want to have ST 11, but be at "-1 to ST at night time", you'd actually buy: ST 10 [0] ST +1 (Accessibility, Only during the day, -20%) [8] Remember that every Accessibility can be phrased as its own inverse. So if you want a penalty to IQ during the full moon, buy extra IQ with "Accessibility, Not during the full moon, -5%".
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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02-05-2010, 03:22 PM | #9 |
Join Date: Jan 2010
Location: The armpit of the Icegiant, Sweden
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Re: limitations on attributes
Maybe I'm tripping on the math, but how would that work with "ST 2, ST 1 in night-time"?
Erik |
02-05-2010, 03:26 PM | #10 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: limitations on attributes
Quote:
ST +1 (Accessibility, Daytime only, -20%) [8] Total -82 points.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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