06-10-2015, 03:19 AM | #1 |
Join Date: Jan 2015
Location: UK
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Healing limitation
Salutations!
I would like to create a limitation for the Healing advantage that makes it somewhat less instantaneous, but still useful in combat, so Immediate Preparation Required (1 minute) is out. I thought about Takes Extra Time 2, but this means a constant duration of 4 concentrate maneuvers, regardless of how many HP are to be healed. Also, interruption means that nothing at all happens. What I'd like is this: Healing wounds happens at 2 HP per concentrate maneuver, at the usual cost of 1 FP per 2 HP. Curing disease takes a number of concentrate maneuvers equal to the disease's difficulty modifier and only takes effect at the end, if the Healing is uninterrupted. How much is such a limitation worth? I tried to model it as an Affliction (Affliction 1 (Regeneration, Very Fast, +1000%; Malediction 1, +50%; Melee Attack, Reach C, Cannot Parry, -35%; Costs Fatigue (1FP/sec), -10%; Magic, -10%) [110]) but that makes it a lot more expensive (especially since this would only heal 1HP per FP, although it does drop the IQ roll requirement) than even the standard Healing advantage, which I'm trying to limit, not enhance. Side question: How would Regeneration affect recovery from disease? Should this be a separate thread? |
06-10-2015, 04:59 AM | #2 | ||
Join Date: Mar 2013
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Re: Healing limitation
Quote:
I wouldn't make it more than -20%. You're not making it so slow that it is useless in combat, but it limits you a little, but less than "only at night" or other such limitations. Quote:
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06-10-2015, 06:05 AM | #3 |
Join Date: Nov 2013
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Re: Healing limitation
My take on this would be:
Healing (Only at Minimum Power -30%; Cosmic: Remove -3 penalties accruement for subsequent rolls +50%) [36] This would make it so that he can only use the ability at 1FP to heal 2HP per each Concentrate Maneuver and each and every turn he so chooses to spend a Concentrate activating the ability he can do so, without the cumulative -3 penalties at the same target so he can keep channeling for as long as he wants. Regeneration only heals HP. Doesn't do anything to diseases. |
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