04-08-2018, 01:32 PM | #81 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: A character type for a Star Trek game
Quote:
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04-08-2018, 02:03 PM | #82 |
Join Date: May 2010
Location: Alsea, OR
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Re: A character type for a Star Trek game
And a science-based explanation for the Dragons. It makes no clear references to pagan mythology, either. Nor to Christian mythology either.
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04-08-2018, 02:30 PM | #83 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: A character type for a Star Trek game
The scientifically explained dragons were reptillian, flew, had bat wings, and breathed fire. The need for genetically constructed equivs to forest service airtankers was McCaffrey's idea. But the shape of the dragons really did not alter much.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
04-08-2018, 04:51 PM | #84 | |
Join Date: Dec 2007
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Re: A character type for a Star Trek game
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04-08-2018, 05:38 PM | #85 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: A character type for a Star Trek game
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If nothing else it is common for Star Trek characters to have off-the-wall interests. Remember Sisko's jazz and New Orlean's culture, or Picard's Earl Gray Tea. Pretty much anything can be justified as a Quirk.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 04-08-2018 at 06:41 PM. |
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04-09-2018, 11:19 AM | #86 | |
Join Date: Jul 2007
Location: West Virginia
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Re: A character type for a Star Trek game
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04-09-2018, 05:58 PM | #87 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: A character type for a Star Trek game
Certainly which also makes it a legitimate aspect of a Star Trek Character write up
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04-11-2018, 12:26 PM | #88 | |
Join Date: Feb 2005
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Re: A character type for a Star Trek game
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Those with poor understanding think that the more we learn about the universe, the further apart science and faith become. Those with better understanding realize that the more we understand, the closer faith and science become. To put it another way, you learning about carpentry and architecture doesn’t mean the contractor who built your house becomes a myth. Gene Roddenberry had poor understanding... and we only have a few characters perspectives on the place of religion in the ST universe, and human culture, anyway. Just because Jean Luc Picard rejects religion doesn’t mean all humans do. In a LUG Trek game I played a counselor who was a Jesuit priest. Last edited by tanksoldier; 04-11-2018 at 12:30 PM. |
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04-11-2018, 12:52 PM | #89 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: A character type for a Star Trek game
That is a whole slew of condescending opinion. Please keep things on topic.
Star Trek up until the very genre shift in DS9 regularly called actual spiritualism primitive misunderstanding... all the while having "energy beings" and the Q which are gods in every way save name.
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04-11-2018, 01:31 PM | #90 | ||
Join Date: Feb 2005
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Re: A character type for a Star Trek game
The problem is, that's what you're talking about here: Opinion. Where the line is drawn, or if at all, is based on opinion about science and faith.
Picard would likely politely scorn a priest's beliefs, while the priest would hold that Picard can't see the forest for the trees. Quote:
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As humanity learns more about house building, does that mean building contractors (gods) cease to exist... or is humanity slowly becoming house builders (ascending to godhood) itself? Last edited by tanksoldier; 04-11-2018 at 01:35 PM. |
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