04-07-2017, 03:00 PM | #11 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Alternatives to Unlimited Mana
I've played with the Ageing based idea before, good for big magic. It worked best in a solo game where the pace of the game wasn't held up by the characters down time. I had a custom advantage "age backwards while asleep" with a couple of add ons like works better at ley lines and crystal sleep chambers. Note beware dark and evil sorcerers with acne whose voices are breaking.
Another one I have played with but not implimented is a centralized power source for all the (official) mages in an empire. Both these ideas are written up as threads here somewhere.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
04-07-2017, 09:03 PM | #12 |
Join Date: Mar 2017
Location: Brazil
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Re: Alternatives to Unlimited Mana
Usually, Magic requires PRACTICE (unless it is a totally inborn gift or a bless/curse that isn't learned AT ALL).
In that case, however, it REALLY is impossible to acquire magical prowess with systems like corruption. How will I learn fireball well enough for field use, if before safely using it under stress I'll need to practice it 1000 times in my Sanctum (under a controles enviroment), but doing so would damn my soul and turn me into a monster (or an old man)? |
04-11-2017, 07:45 AM | #13 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Alternatives to Unlimited Mana
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Tags |
magic, unlimited mana |
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