11-02-2017, 04:37 PM | #11 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Knockback and Realism
Quote:
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11-02-2017, 04:40 PM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Knockback and Realism
Bean bag and baton rounds knock people down by inflicting pain and injury, not by momentum transfer.
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11-02-2017, 04:41 PM | #13 |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Knockback and Realism
According to the little bit of research I did on the subject (for reasons I don't recall), they don't knock the target back/down, just make them double over.
Ninja'd :P
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
11-02-2017, 04:41 PM | #14 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Knockback and Realism
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"Only slams do knockback" doesn't do anything for this. |
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11-02-2017, 04:54 PM | #15 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Knockback and Realism
Quote:
Improved Knockdown: any hit for sufficient injury to cause a shock penalty requires a knockdown check (B420). Then take every weapon that lists double knockback and replace it with improved knockdown. |
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11-02-2017, 05:16 PM | #16 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Knockback and Realism
Shouldn't the amount of pain have something to do with it?
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Hydration is key |
11-02-2017, 06:19 PM | #17 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Knockback and Realism
Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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