Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-17-2016, 04:16 PM   #1
Minuteman37
 
Minuteman37's Avatar
 
Join Date: Aug 2015
Location: Kenai, Alaska
Default AtE herbalism with Gene-engineered plants

I want my post-Apocalypse setting to have exotic plants with properties that far surpass that of natural plants, but are still scientifically plausible.

An example would be sap from a tree that when rubbed on a cut speeds the healing process.

Now I'm no biologist or anything so I'm not sure what we could really get in terms of in game effect from the above, but if I did I'm sure I wouldn't me making this thread.
Minuteman37 is offline   Reply With Quote
 

Tags
after the end


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:32 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.